• DocumentCode
    2310909
  • Title

    Designing Mechanisms for Reliable Internet-based Computing

  • Author

    Anta, Antonio Fernández ; Georgiou, Chryssis ; Mosteiro, Miguel A.

  • Author_Institution
    LADyR, Univ. Rey Juan Carlos, Madrid
  • fYear
    2008
  • fDate
    10-12 July 2008
  • Firstpage
    315
  • Lastpage
    324
  • Abstract
    In this work, using a game-theoretic approach, cost-sensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based master-worker computations, where a master processor assigns, across the Internet, a computational task to a set of potentially untrusted worker processors and collects their responses. Several game-theoretic models that capture the nature of the problem are analyzed and mechanisms that, for each given set of cost and system parameters, achieve high reliability are designed. Additionally, two specific realistic system scenarios are studied. These scenarios are a system of volunteering computing like SETI, and a company that buys computing cycles from Internet computers and sells them to its customers in the form of a task-computation service. Notably, under certain conditions, non redundant allocation yields the best trade-off between cost and reliability.
  • Keywords
    Internet; game theory; Internet-based master-worker computation; game-theoretic approach; Algorithm design and analysis; Computer networks; Computer science; Concurrent computing; Costs; Distributed computing; Game theory; Grid computing; Internet; Protocols; Distributed Computing; Game Theory; Internet-based Computing; Mechanism Design; Trustworthy Computations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Computing and Applications, 2008. NCA '08. Seventh IEEE International Symposium on
  • Conference_Location
    Cambridge, MA
  • Print_ISBN
    978-0-7695-3192-2
  • Electronic_ISBN
    978-0-7695-3192-2
  • Type

    conf

  • DOI
    10.1109/NCA.2008.41
  • Filename
    4579679