DocumentCode
2310909
Title
Designing Mechanisms for Reliable Internet-based Computing
Author
Anta, Antonio Fernández ; Georgiou, Chryssis ; Mosteiro, Miguel A.
Author_Institution
LADyR, Univ. Rey Juan Carlos, Madrid
fYear
2008
fDate
10-12 July 2008
Firstpage
315
Lastpage
324
Abstract
In this work, using a game-theoretic approach, cost-sensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based master-worker computations, where a master processor assigns, across the Internet, a computational task to a set of potentially untrusted worker processors and collects their responses. Several game-theoretic models that capture the nature of the problem are analyzed and mechanisms that, for each given set of cost and system parameters, achieve high reliability are designed. Additionally, two specific realistic system scenarios are studied. These scenarios are a system of volunteering computing like SETI, and a company that buys computing cycles from Internet computers and sells them to its customers in the form of a task-computation service. Notably, under certain conditions, non redundant allocation yields the best trade-off between cost and reliability.
Keywords
Internet; game theory; Internet-based master-worker computation; game-theoretic approach; Algorithm design and analysis; Computer networks; Computer science; Concurrent computing; Costs; Distributed computing; Game theory; Grid computing; Internet; Protocols; Distributed Computing; Game Theory; Internet-based Computing; Mechanism Design; Trustworthy Computations;
fLanguage
English
Publisher
ieee
Conference_Titel
Network Computing and Applications, 2008. NCA '08. Seventh IEEE International Symposium on
Conference_Location
Cambridge, MA
Print_ISBN
978-0-7695-3192-2
Electronic_ISBN
978-0-7695-3192-2
Type
conf
DOI
10.1109/NCA.2008.41
Filename
4579679
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