DocumentCode
2313701
Title
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man
Author
Hao, Ya´nan ; He, Suoju ; Wang, Junping ; Liu, Xiao ; Yang, Jiajian ; Huang, Wan
Author_Institution
Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
Volume
8
fYear
2010
fDate
10-12 Aug. 2010
Firstpage
3918
Lastpage
3922
Abstract
Dynamic Difficulty Adjustment (DDA) of Game AI aims at creating a satisfactory game experience by dynamically adjusting intelligence of game opponents. It can provide a level of challenge that is tailored to the player´s personal ability. The Monte-Carlo Tree Search (MCTS) algorithm can be applied to generate intelligence of non-player characters (NPCs) in video games. And the performance of the NPCs controlled by MCTS can be adjusted by modulating the simulation time of MCTS. Hence the approach of DDA based on MCTS is proposed based on the application of MCTS. In this paper, the prey and predator game genre of Pac-Man is used as a test-bed, the process of creating DDA based on MCTS is demonstrated and the feasibility of this approach is validated. Furthermore, to increase the computational efficiency, an alternative approach of creating DDA based on knowledge from MCTS is also proposed and discussed.
Keywords
Monte Carlo methods; artificial intelligence; computer games; games of skill; search problems; trees (mathematics); MCTS; MCTS algorithm; Monte-Carlo tree search algorithm; dynamic difficulty adjustment; dynamical adjusting intelligence; game AI; game Pac-Man; game opponents; nonplayer characters; video games; Artificial intelligence; Artificial neural networks; Computational modeling; Data models; Fitting; Games; Polynomials; ANN; Dynamic Difficulty Adjustment; MCTS; Pac-Man; Performance Curve; Simulation Time;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation (ICNC), 2010 Sixth International Conference on
Conference_Location
Yantai, Shandong
Print_ISBN
978-1-4244-5958-2
Type
conf
DOI
10.1109/ICNC.2010.5584761
Filename
5584761
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