DocumentCode
2314000
Title
Real-time microfacet billboarding for free-viewpoint video rendering
Author
Goldlücke, Bastian ; Magnor, Marcus
Author_Institution
Max-Planck-Inst. fur Inf., Saarbrucken, Germany
Volume
3
fYear
2003
fDate
14-17 Sept. 2003
Abstract
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from arbitrary viewpoints in real-time, using as input synchronized video-streams from only a small number of calibrated cameras distributed around the scene. Despite the fact that only a very coarse geometry reconstruction is possible, our rendering approach based on textured billboards preserves the details present in the source images. By exploiting multi-texturing and blending facilities of modern graphics cards, we achieve real-time frame-rates on current off-the-shelf hardware. One of the possible applications of our algorithm is to use it in an inexpensive system to display 3D-videos, which the user can watch from an interactively chosen viewpoint, or ultimately even live 3D-television.
Keywords
rendering (computer graphics); video cameras; video signal processing; calibrated cameras; microfacet billboarding; textured billboards; video-based rendering; Cameras; Displays; Geometry; Graphics; Hardware; Image reconstruction; Layout; Rendering (computer graphics); Solid modeling; Watches;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2003. ICIP 2003. Proceedings. 2003 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-7750-8
Type
conf
DOI
10.1109/ICIP.2003.1247344
Filename
1247344
Link To Document