• DocumentCode
    2316808
  • Title

    Minimum cut tree games

  • Author

    Schwahn, Anne M.

  • Author_Institution
    Dept. of Math., Univ. of Kaiserslautern, Kaiserslautern, Germany
  • fYear
    2009
  • fDate
    13-15 May 2009
  • Firstpage
    17
  • Lastpage
    25
  • Abstract
    In this paper we introduce a cooperative game based on the minimum cut tree problem which is also known as multi-terminal maximum flow problem. In a routing situation a network with capacities induced by vertices of a coalition has to be substituted by a network providing the same capacity for non-simultaneous flows but having a minimum number of edges and minimum total capacity. The solutions to this requirement are exactly the minimum cut trees. Minimum cut tree games are shown to be totally balanced and a solution in their core can be obtained in polynomial time. This special core allocation is closely related to the solution of the original graph theoretical problem. We give an example showing that the game is not supermodular in general, however, it is for special cases and for some of those we give an explicit formula for the calculation of the Shapley value.
  • Keywords
    game theory; trees (mathematics); Shapley value; cooperative game; minimum cut tree games; minimum cut tree problem; multiterminal maximum flow problem; Centralized control; Computational modeling; Control systems; Game theory; Graph theory; Mathematical model; Mathematics; Polynomials; Routing; Tree graphs; Shapley value; cactus graph; cooperative game; core; minimum cut tree;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Game Theory for Networks, 2009. GameNets '09. International Conference on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4244-4176-1
  • Electronic_ISBN
    978-1-4244-4177-8
  • Type

    conf

  • DOI
    10.1109/GAMENETS.2009.5137378
  • Filename
    5137378