DocumentCode
2318153
Title
Game theoretic rate control for mobile devices
Author
Tsamis, Dimitrios ; Alpcan, Tansu ; Bambos, Nick
Author_Institution
Electr. Eng., Stanford Univ., Stanford, CA, USA
fYear
2009
fDate
13-15 May 2009
Firstpage
646
Lastpage
652
Abstract
Modern mobile devices offer increased connectivity to heterogeneous wireless networks such as WiFi and 3G. These networks typically exhibit high variability in their characteristics, which poses extra challenges to applications developed to run over them. To address this issue, we propose a game-theoretic rate control scheme for mobile devices. In this noncooperative game formulation of the system the users are assumed the to be selfish in terms of their resource (bandwidth) requests. The information requirements within the model are then simplified by exploiting the available bandwidth measurements provided by a tool called Zeus we developed for this purpose. The formulation is shown to be a potential game, admitting a unique Nash equilibrium. Furthermore, the resulting distributed gradient update algorithm is shown to converge globally. The validity of the model is verified through numerical analysis run on real data, collected by Zeus from different wireless networks.
Keywords
game theory; gradient methods; mobile radio; telecommunication control; Zeus tool; bandwidth measurement; distributed gradient update algorithm; game theoretic rate control; mobile device; resource request; unique Nash equilibrium; wireless network; 3G mobile communication; Bandwidth; Computer networks; Distributed control; Game theory; Nash equilibrium; Numerical analysis; Portable computers; Smart phones; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Game Theory for Networks, 2009. GameNets '09. International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-4176-1
Electronic_ISBN
978-1-4244-4177-8
Type
conf
DOI
10.1109/GAMENETS.2009.5137455
Filename
5137455
Link To Document