• DocumentCode
    2318195
  • Title

    Congestion games: Equilibria, convergence and complexity

  • Author

    Vöcking, Berthold

  • Author_Institution
    Dept. of Comput. Sci., RWTH Aachen Univ., Aachen, Germany
  • fYear
    2009
  • fDate
    13-15 May 2009
  • Firstpage
    667
  • Lastpage
    667
  • Abstract
    Congestion games model the allocation of resources by selfish players. For example, players aim at allocating shortest paths in a network. The cost (delay) of a resource (edge) is assumed to be a function of the congestion, i.e., the number of players allocating the resource. We survey results about the existence and complexity of Nash equilibria in different variants of congestion games. Towards this end, we draw a connection to the complexity of local search and elaborate on the complexity class PLS (polynomial local search).
  • Keywords
    game theory; polynomials; resource allocation; Nash equilibria; PLS; congestion games; polynomial local search; resource allocation; Computer science; Convergence; Cost function; Delay; Joining processes; Nash equilibrium; Polynomials; Resource management; Routing; Search problems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Game Theory for Networks, 2009. GameNets '09. International Conference on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4244-4176-1
  • Electronic_ISBN
    978-1-4244-4177-8
  • Type

    conf

  • DOI
    10.1109/GAMENETS.2009.5137458
  • Filename
    5137458