DocumentCode :
2318195
Title :
Congestion games: Equilibria, convergence and complexity
Author :
Vöcking, Berthold
Author_Institution :
Dept. of Comput. Sci., RWTH Aachen Univ., Aachen, Germany
fYear :
2009
fDate :
13-15 May 2009
Firstpage :
667
Lastpage :
667
Abstract :
Congestion games model the allocation of resources by selfish players. For example, players aim at allocating shortest paths in a network. The cost (delay) of a resource (edge) is assumed to be a function of the congestion, i.e., the number of players allocating the resource. We survey results about the existence and complexity of Nash equilibria in different variants of congestion games. Towards this end, we draw a connection to the complexity of local search and elaborate on the complexity class PLS (polynomial local search).
Keywords :
game theory; polynomials; resource allocation; Nash equilibria; PLS; congestion games; polynomial local search; resource allocation; Computer science; Convergence; Cost function; Delay; Joining processes; Nash equilibrium; Polynomials; Resource management; Routing; Search problems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Game Theory for Networks, 2009. GameNets '09. International Conference on
Conference_Location :
Istanbul
Print_ISBN :
978-1-4244-4176-1
Electronic_ISBN :
978-1-4244-4177-8
Type :
conf
DOI :
10.1109/GAMENETS.2009.5137458
Filename :
5137458
Link To Document :
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