DocumentCode
2318195
Title
Congestion games: Equilibria, convergence and complexity
Author
Vöcking, Berthold
Author_Institution
Dept. of Comput. Sci., RWTH Aachen Univ., Aachen, Germany
fYear
2009
fDate
13-15 May 2009
Firstpage
667
Lastpage
667
Abstract
Congestion games model the allocation of resources by selfish players. For example, players aim at allocating shortest paths in a network. The cost (delay) of a resource (edge) is assumed to be a function of the congestion, i.e., the number of players allocating the resource. We survey results about the existence and complexity of Nash equilibria in different variants of congestion games. Towards this end, we draw a connection to the complexity of local search and elaborate on the complexity class PLS (polynomial local search).
Keywords
game theory; polynomials; resource allocation; Nash equilibria; PLS; congestion games; polynomial local search; resource allocation; Computer science; Convergence; Cost function; Delay; Joining processes; Nash equilibrium; Polynomials; Resource management; Routing; Search problems;
fLanguage
English
Publisher
ieee
Conference_Titel
Game Theory for Networks, 2009. GameNets '09. International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-4176-1
Electronic_ISBN
978-1-4244-4177-8
Type
conf
DOI
10.1109/GAMENETS.2009.5137458
Filename
5137458
Link To Document