DocumentCode
231835
Title
3D reconstruction based on Kinect
Author
Lu Li ; Zhenjiang Miao ; Mangui Liang
Author_Institution
Inst. of Inf. Sci., Beijing Jiaotong Univ., Beijing, China
fYear
2014
fDate
19-23 Oct. 2014
Firstpage
1247
Lastpage
1250
Abstract
This paper realizes a 3D reconstruction system with Kinect, which can rebuild high-level, geometrically accurate 3D models in real-time with texture feature. Now the data formats, such as .obj, .stl, .ply etc are supported in the system, which can be directly applied in Maya, CAD and other 3D animation modeling software. The implementation of the system in our paper only requires a low-cost Kinect, therefore, it is more convenient and simpler by comparison with other traditional 3D reconstruction methods. Using the system, we just need to handhold the Kinect to scan the target object in different viewpoints or rotate the target object in front of the Kinect to reconstruct a 3D model timely with a GPU accelerated support machine. The results are validated by the experiments with the proposed system.
Keywords
graphics processing units; image reconstruction; image texture; object detection; 3D animation modeling software; 3D reconstruction system; CAD; GPU accelerated support machine; Kinect; Maya; data formats; geometrically accurate 3D models; texture feature; Cameras; Computational modeling; Computer vision; Image color analysis; Real-time systems; Solid modeling; Three-dimensional displays; 3D reconstruction; ICP; Kinect; camera tracking; texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing (ICSP), 2014 12th International Conference on
Conference_Location
Hangzhou
ISSN
2164-5221
Print_ISBN
978-1-4799-2188-1
Type
conf
DOI
10.1109/ICOSP.2014.7015199
Filename
7015199
Link To Document