Title :
Dynamic difficulty adjustment realization based on adaptive neuro-controlled game opponent
Author :
Huang, Wan ; He, Suoju ; Chang, Delin ; Hao, Yanan
Author_Institution :
Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
Abstract :
Game players of different skills expect different challenge levels in game to be filled with enjoyment and fulfillment. Thus intelligent game opponent can be made adaptive to match different player strategies and different player skills. Traditional difficulty adjustment setting the status of the opponent often fills players with a feeling of being cheated, which cannot perfectly satisfy the player. In this paper, we demonstrate that by adjusting the challenge level of opponents through Computational Intelligence (CI) approach including Monte Carlo Tree Search (MCTS) and Upper Confidence bound for Trees (UCT) algorithms, we can realize Dynamic Difficulty Adjustment (DDA) and make players´ game experience more personalized. However, as one character of CI approach is computational intensiveness, it may only be practical for offline game. Compared to that, another proposed DDA approach: adaptive Artificial Neural Network (ANN) controlled opponents can extend dynamic difficulty application to online field.
Keywords :
Monte Carlo methods; adaptive control; artificial intelligence; computer games; neurocontrollers; trees (mathematics); CI approach; Monte Carlo tree search; UCT algorithms; adaptive artificial neural network; adaptive neurocontrolled game opponent; computational intelligence approach; dynamic difficulty adjustment realization; intelligent game opponent; upper confidence bound for trees algorithm; Adaptation model; Artificial neural networks; Computational intelligence; Computational modeling; Data models; Games; Knowledge based systems;
Conference_Titel :
Advanced Computational Intelligence (IWACI), 2010 Third International Workshop on
Conference_Location :
Suzhou, Jiangsu
Print_ISBN :
978-1-4244-6334-3
DOI :
10.1109/IWACI.2010.5585209