DocumentCode
2321072
Title
An Information-Based Perception Model for Agent-Based Crowd and Egress Simulation
Author
Vaisagh, V.T. ; Lees, Michael
Author_Institution
Sch. Of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
fYear
2011
fDate
4-6 Oct. 2011
Firstpage
38
Lastpage
45
Abstract
One of the major components of Agent Based Crowd Simulation is motion planning. There have been various motion planning algorithms developed and they´ve become increasingly better and more efficient at calculating the most optimal path. We believe that this optimality is coming at the price of realism. Certain factors like social norms, limitations to human computation capabilities, etc. prevent humans from following their optimal path. One aspect of natural movement is related to perception and the manner in which humans process information. In this paper we propose two additions to generalmotion planning algorithms: (1) Group sensing for motion planning which results in agents avoiding clusters of other agents when choosing their collision free path. (2) Filtering of percepts based on interestingness to model limited information processing capabilities of human beings.
Keywords
path planning; social sciences computing; software agents; agent based crowd simulation; collision free path; egress simulation; group sensing; human computation capability; information-based perception model; motion planning; social norm; Argon; Clustering algorithms; Collision avoidance; Humans; Mathematical model; Planning; Sensors; Agent based simulation; Crowd simulation; Group Based Perception; Motion planning; Sensing; Visual Cognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2011 International Conference on
Conference_Location
Banff, ON
Print_ISBN
978-1-4577-1453-5
Type
conf
DOI
10.1109/CW.2011.10
Filename
6079344
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