• DocumentCode
    2321301
  • Title

    Haptic Rendering of Virtual Hand Moving Objects

  • Author

    Yang, Wenzhen ; Chen, Wenhua

  • Author_Institution
    Dept. of Mechanism & Autom., Zhejiang Sci-Tech Univ., Hangzhou, China
  • fYear
    2011
  • fDate
    4-6 Oct. 2011
  • Firstpage
    113
  • Lastpage
    119
  • Abstract
    The paper proposes a method of haptic rendering for virtual hand moving an object in virtual environments, which would not only improve the immersion and authenticity of the virtual reality system, but also help operators predict virtual objects´ natural behavior and direct their interaction with virtual environments. By tracking the position of the grasped object, the posture change of the grasped object is detected. An algorithm is used to calculate the distribution of the external force imposed on the grasped object in arbitrary posture, and the static grasp force of the virtual hand is regenerated according to the physically-based general force model of virtual hand grasp. Based on the theories of kinematics and dynamics, the resultant force which causes the variation in motion of the grasped object can be obtained. Further, the grasp force of the virtual hand is regenerated by combining the posture change and the resultant force. The solution has been experimentally implemented using an exoskeleton force-feedback glove. A special series of experimental results show that the static grasp force rendering approach for the virtual hand moving an object is computationally efficient while retaining a well level of realism.
  • Keywords
    data gloves; force feedback; gait analysis; interactive devices; rendering (computer graphics); virtual reality; arbitrary posture; authenticity; exoskeleton force feedback glove; external force distribution; grasped object; haptic rendering; physically based general force model; posture change; static grasp force; static grasp force rendering approach; virtual environments; virtual hand moving object; virtual object natural behavior; virtual reality system; Force; Haptic interfaces; Mathematical model; Rendering (computer graphics); Thumb; Vectors; grasp force; haptic rendering; virtual hand;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2011 International Conference on
  • Conference_Location
    Banff, ON
  • Print_ISBN
    978-1-4577-1453-5
  • Type

    conf

  • DOI
    10.1109/CW.2011.34
  • Filename
    6079354