• DocumentCode
    2321513
  • Title

    The Use of Online Virtual Environments to Assess the Appeal of Interactive Elements within Buildings

  • Author

    Adi, Mohamad Nadim ; Roberts, David J.

  • Author_Institution
    Sch. of CSE, Univ. of Salford, Salford, UK
  • fYear
    2011
  • fDate
    4-6 Oct. 2011
  • Firstpage
    189
  • Lastpage
    196
  • Abstract
    Would a building be more appealing if it had interactive elements? Would that encourage people to visit it again, spend more time in it and promote it to others? Or would interactivity be a trivial presence in a building? Our previous study showed that people could concentrate better when surrounded by moving patterns that give an impression of moving walls. Whether people are more likely to return to architecture that is interactive and the appeal of interactive architecture over a non interactive counterpart has not been tested before. Before building such architecture we use simulation to gain an initial understanding. While our first study was carried out in a large surround screen projection environment, this study makes use of second life as a place where people can visit at will. Two identical buildings were designed for the experiment with one of them having interactive elements. They were then placed in an online virtual environment that is accessible by the public and they were monitored for four months. Initial results indicate that people prefer the interactive building over the non-interactive one. Appeal was measured by number of visitors, number of visits, time spent in each visit, number of groups that visited and returned to each building. We also used feedback provided by a separate focus group as well. The results demonstrate the importance of interactive elements in generating more interest and traffic for buildings and events.
  • Keywords
    building; civil engineering computing; interactive systems; virtual reality; focus group; interactive architecture; interactive building elements; moving walls; online virtual environments; second life; surround screen projection environment; Architecture; Buildings; Educational institutions; Monitoring; Second Life; Time measurement; Virtual environments; Architectural Design; Construction; Simulation and Behaviour; Social Virtual Environments; experimental methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2011 International Conference on
  • Conference_Location
    Banff, ON
  • Print_ISBN
    978-1-4577-1453-5
  • Type

    conf

  • DOI
    10.1109/CW.2011.15
  • Filename
    6079364