• DocumentCode
    2321783
  • Title

    Computing 3D models of rotating objects from moving shading

  • Author

    Zheng, Jiang Yu ; Kakinoki, Hiroshi ; Tanaka, Kazuaki ; Abe, Norihiro

  • Author_Institution
    Fac. of Comput. Sci. & Syst. Eng., Kyushu Inst. of Technol., Iizuka, Japan
  • Volume
    1
  • fYear
    1996
  • fDate
    25-29 Aug 1996
  • Firstpage
    800
  • Abstract
    This work reconstructs 3D graphics model of an object from an image sequence taken during the object rotation. Shading and its motion information are used in estimating shapes of smooth surfaces between fixed edges from corners and patterns. Being different from conventional shape from shadings that use one or several images, we use an image sequence that provides not only shading but also its motion. Maximum diffused shading moving on surfaces is followed at each rotation plane and surface normals are obtained. Positions of points are estimated from moving shading using motion stereo principle. It is linear equations directly achieving the results rather than iterative computation in shape from shading using complex approximation
  • Keywords
    image sequences; solid modelling; 3D graphics model reconstruction; image sequence; maximum diffused shading; motion stereo principle; moving shading; object rotation; rotating objects; smooth surface shape estimation; Cameras; Computer graphics; Computer science; Image reconstruction; Image sequences; Motion estimation; Reflectivity; Shape; Surface reconstruction; Systems engineering and theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 1996., Proceedings of the 13th International Conference on
  • Conference_Location
    Vienna
  • ISSN
    1051-4651
  • Print_ISBN
    0-8186-7282-X
  • Type

    conf

  • DOI
    10.1109/ICPR.1996.546134
  • Filename
    546134