• DocumentCode
    2323599
  • Title

    Terrain generation using an Interactive Genetic Algorithm

  • Author

    Walsh, Paul ; Gade, Prasad

  • Author_Institution
    Comput. Dept., Cork Inst. of Technol., Cork, Ireland
  • fYear
    2010
  • fDate
    18-23 July 2010
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper introduces the Auto Terrain Generation System (ATGS), which is based on an Interactive Genetic Algorithm (IGA) that enables non-specialist users to rapidly generate terrains. The motivation for using an IGA is discussed, existing terrain generation techniques are described and a new approach, based on a fractal terrain engine, is outlined. Graphics engines allow terrains to be specified with over 800 floating point parameters, which can overwhelm non-specialist users. These parameters also create a vast search space for auto-terrain generation systems that can complicate procedural techniques. ATGS addresses these issues via interaction with the user, which is implemented in ATGS by a web based user interface that allows users to rapidly indicate terrain preferences. These user preferences are used by a genetic algorithm to explore a multi-dimensional parameter space that satisfies the user´s intuition and aesthetics. Proof of concept experiments are outlined, results are presented and future research work is projected.
  • Keywords
    computer graphics; fractals; genetic algorithms; interactive systems; terrain mapping; user interfaces; Web based user interface; auto terrain generation system; floating point parameters; fractal terrain engine; graphics engines; interactive genetic algorithm; multidimensional parameter space; Biological cells; Clouds; Engines; Games; Graphics; Sun; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2010 IEEE Congress on
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4244-6909-3
  • Type

    conf

  • DOI
    10.1109/CEC.2010.5585913
  • Filename
    5585913