Title :
Efficient pre-clipping and clipping algorithms for 3D graphics geometry computation
Author :
Hsiao, Shen-Fu ; Chang, Yuan-Nan ; Tien, Tze-Ching ; Chen, Kun-Chih
Author_Institution :
Dept. of Comput. Sci. & Eng., Nat. Sun Yat-Sen Univ., Kaohsiung
fDate :
Nov. 30 2008-Dec. 3 2008
Abstract :
A new pre-clipping algorithm is proposed to reduce the number of triangle primitives that needs the computation-intensive clipping operations. Furthermore, we present a new hardware-efficient clipping method that requires only half of hardware cost. Experiments show that the preclipping can reduce 20%~50% of the triangles requiring clipping.
Keywords :
computational geometry; computer graphics; 3D graphics geometry computation; computation-intensive clipping operation; hardware-efficient clipping method; preclipping algorithm; triangle primitives; Computational geometry; Computer graphics; Computer science; Costs; Engines; Filters; Hardware; Performance evaluation; Rendering (computer graphics); Testing;
Conference_Titel :
Circuits and Systems, 2008. APCCAS 2008. IEEE Asia Pacific Conference on
Conference_Location :
Macao
Print_ISBN :
978-1-4244-2341-5
Electronic_ISBN :
978-1-4244-2342-2
DOI :
10.1109/APCCAS.2008.4746075