• DocumentCode
    232498
  • Title

    The research and application of the collision detection algorithm in the virtual simulation system

  • Author

    Li Panpan ; Shan Liang ; Su Zhiyong

  • Author_Institution
    Inst. of Autom., Nanjing Univ. of Sci. & Technol., Nanjing, China
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    6417
  • Lastpage
    6420
  • Abstract
    With the development of simulation technology, computer software and hardware technology, three-dimensional virtual simulation has been widely used in many fields. Based on Visual Studio2008 software platform and OpenSceneGraph three-dimensional scene rendering engine, this paper programs and achieves a process in which the moving car runs on the rough terrain in a virtual simulation environment. This paper designs the collision detection algorithm to deal with the collision problem about the car and the three-dimensional terrain. The simulation shows that the designed collision detection algorithm can obtain good results.
  • Keywords
    collision avoidance; rendering (computer graphics); virtual reality; OpenSceneGraph; Visual Studio2008 software platform; car; collision detection algorithm; computer software; hardware technology; three-dimensional scene rendering engine; three-dimensional terrain; three-dimensional virtual simulation; virtual simulation system; Algorithm design and analysis; Collision avoidance; Computational modeling; Graphics; Software; Software algorithms; Solid modeling; OpenSceneGraph; the collision detection algorithm; the virtual simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Conference (CCC), 2014 33rd Chinese
  • Conference_Location
    Nanjing
  • Type

    conf

  • DOI
    10.1109/ChiCC.2014.6896046
  • Filename
    6896046