DocumentCode
232498
Title
The research and application of the collision detection algorithm in the virtual simulation system
Author
Li Panpan ; Shan Liang ; Su Zhiyong
Author_Institution
Inst. of Autom., Nanjing Univ. of Sci. & Technol., Nanjing, China
fYear
2014
fDate
28-30 July 2014
Firstpage
6417
Lastpage
6420
Abstract
With the development of simulation technology, computer software and hardware technology, three-dimensional virtual simulation has been widely used in many fields. Based on Visual Studio2008 software platform and OpenSceneGraph three-dimensional scene rendering engine, this paper programs and achieves a process in which the moving car runs on the rough terrain in a virtual simulation environment. This paper designs the collision detection algorithm to deal with the collision problem about the car and the three-dimensional terrain. The simulation shows that the designed collision detection algorithm can obtain good results.
Keywords
collision avoidance; rendering (computer graphics); virtual reality; OpenSceneGraph; Visual Studio2008 software platform; car; collision detection algorithm; computer software; hardware technology; three-dimensional scene rendering engine; three-dimensional terrain; three-dimensional virtual simulation; virtual simulation system; Algorithm design and analysis; Collision avoidance; Computational modeling; Graphics; Software; Software algorithms; Solid modeling; OpenSceneGraph; the collision detection algorithm; the virtual simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Control Conference (CCC), 2014 33rd Chinese
Conference_Location
Nanjing
Type
conf
DOI
10.1109/ChiCC.2014.6896046
Filename
6896046
Link To Document