DocumentCode :
2325487
Title :
Using game-based learning in teaching CS algorithms
Author :
Hatzilygeroudis, Ioannis ; Grivokostopoulou, Foteini ; Perikos, Isidoros
Author_Institution :
Dept. of Comput. Eng. & Inf., Univ. of Patras, Patras, Greece
fYear :
2012
fDate :
20-23 Aug. 2012
Abstract :
Artificial Intelligence curriculum comprises some difficult concepts for a student to grasp and traditional teaching methods are proven to be ineffective and unable to motivate them. A basic AI concept is Constraint Satisfaction (CS), which is acknowledged by most tutors to be a hard domain for teachers to teach and student to understand. To solve a CS problem (CSP), a CS algorithm should be used. In this paper we present a game based approach, to be used as an assistant tool in an AI course, to assist students in understanding CS algorithms in an easy, interactive and motivating way. The game is based on a classical CSP, the map-coloring problem. Preliminary evaluation results are quite encouraging.
Keywords :
artificial intelligence; computer aided instruction; computer games; computer science education; teaching; CS algorithms; artificial Intelligence curriculum; constraint satisfaction; game-based learning; map-coloring problem; teaching; Algorithm design and analysis; Color; Computers; Education; Games; Learning systems; constraint satisfaction algorithms; game based-learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Teaching, Assessment and Learning for Engineering (TALE), 2012 IEEE International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4673-2417-5
Electronic_ISBN :
978-1-4673-2416-8
Type :
conf
DOI :
10.1109/TALE.2012.6360338
Filename :
6360338
Link To Document :
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