• DocumentCode
    2325521
  • Title

    Evolution of mapmaking: learning, planning, and memory using genetic programming

  • Author

    Andre, David

  • Author_Institution
    Stanford Univ., CA, USA
  • fYear
    1994
  • fDate
    27-29 Jun 1994
  • Firstpage
    250
  • Abstract
    An essential component of an intelligent agent is the ability to observe, encode, and use information about its environment. Traditional approaches to genetic programming have focused on evolving functional or reactive programs with only a minimal use of state. This paper presents an approach for investigating the evolution of learning, planning, and memory using genetic programming. The approach uses a multi-phasic fitness environment that enforces the use of memory and allows fairly straightforward comprehension of the evolved representations. An illustrative problem of `gold´ collection is used to demonstrate the usefulness of the approach. The results indicate that the approach can evolve programs that store simple representations of their environments and use these representations to produce simple plans
  • Keywords
    brain models; cartography; cognitive systems; genetic algorithms; learning (artificial intelligence); planning (artificial intelligence); programming; evolved representations; genetic programming; gold collection; information encoding; intelligent agent; learning; mapmaking evolution; memory; multi-phasic fitness environment; planning; Capacity planning; Evolutionary computation; Genetic programming; Gold; Humans; Intelligent agent; Learning systems; Neural networks; Problem-solving;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 1994. IEEE World Congress on Computational Intelligence., Proceedings of the First IEEE Conference on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    0-7803-1899-4
  • Type

    conf

  • DOI
    10.1109/ICEC.1994.350007
  • Filename
    350007