DocumentCode
2325521
Title
Evolution of mapmaking: learning, planning, and memory using genetic programming
Author
Andre, David
Author_Institution
Stanford Univ., CA, USA
fYear
1994
fDate
27-29 Jun 1994
Firstpage
250
Abstract
An essential component of an intelligent agent is the ability to observe, encode, and use information about its environment. Traditional approaches to genetic programming have focused on evolving functional or reactive programs with only a minimal use of state. This paper presents an approach for investigating the evolution of learning, planning, and memory using genetic programming. The approach uses a multi-phasic fitness environment that enforces the use of memory and allows fairly straightforward comprehension of the evolved representations. An illustrative problem of `gold´ collection is used to demonstrate the usefulness of the approach. The results indicate that the approach can evolve programs that store simple representations of their environments and use these representations to produce simple plans
Keywords
brain models; cartography; cognitive systems; genetic algorithms; learning (artificial intelligence); planning (artificial intelligence); programming; evolved representations; genetic programming; gold collection; information encoding; intelligent agent; learning; mapmaking evolution; memory; multi-phasic fitness environment; planning; Capacity planning; Evolutionary computation; Genetic programming; Gold; Humans; Intelligent agent; Learning systems; Neural networks; Problem-solving;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 1994. IEEE World Congress on Computational Intelligence., Proceedings of the First IEEE Conference on
Conference_Location
Orlando, FL
Print_ISBN
0-7803-1899-4
Type
conf
DOI
10.1109/ICEC.1994.350007
Filename
350007
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