• DocumentCode
    2326944
  • Title

    Dynamic manipulation of ball-in-cup game

  • Author

    Sakaguchi, T. ; Miyazaki, F.

  • Author_Institution
    Dept. of Appl. Phys. & Inf. Sci., Mech. Eng. Lab., Ibaraki, Japan
  • fYear
    1994
  • fDate
    8-13 May 1994
  • Firstpage
    2941
  • Abstract
    This paper discusses robot motion planning in dynamic environments, and especially generation of a motion pattern of a manipulator to achieve a task under restrictions of time and space. We focus on a game of “kendama” (Japanese ball-in-cup game) that requires such a task. We do not intend to make robots mimic the actions of human being, but we discuss robots acting based on outside sensory feedback signals. In the “kendama” task, the robot learns physical properties through trials, because no a priori knowledge of both the mass of the ball and the length of the string is available. This paper proposes a method to generate the motion pattern of the manipulator with a force sensing device attached to the end tip to perform the “kendama” task. Experimental results obtained using a two DOF direct-drive manipulator are also shown
  • Keywords
    feedback; intelligent control; learning systems; manipulator dynamics; manipulators; path planning; ball-in-cup game; direct-drive manipulator; dynamic manipulation; learning system; maximum tension; motion pattern; outside sensory feedback signals; pendulum motion; robot motion planning; trajectory planning; Feedback; Force sensors; Humans; Manipulator dynamics; Mechanical engineering; Motion planning; Orbital robotics; Physics; Robot motion; Robot sensing systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 1994. Proceedings., 1994 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • Print_ISBN
    0-8186-5330-2
  • Type

    conf

  • DOI
    10.1109/ROBOT.1994.350892
  • Filename
    350892