DocumentCode :
2327514
Title :
The 2009 Mario AI Competition
Author :
Togelius, Julian ; Karakovskiy, Sergey ; Baumgarten, Robin
Author_Institution :
IT Univ. of Copenhagen, Copenhagen, Denmark
fYear :
2010
fDate :
18-23 July 2010
Firstpage :
1
Lastpage :
8
Abstract :
This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games. The focus of the competition was on developing controllers that could play a version of Super Mario Bros as well as possible. We describe the motivations for holding this competition, the challenges associated with developing artificial intelligence for platform games, the software and API developed for the competition, the competition rules and organization, the submitted controllers and the results. We conclude the paper by discussing what the outcomes of the competition can teach us both about developing platform game AI and about organizing game AI competitions. The first two authors are the organizers of the competition, while the third author is the winner of the competition.
Keywords :
artificial intelligence; computer games; IEEE Games Innovation Conference; Mario AI competition; Super Mario Bros; artificial intelligence; computational intelligence; computer games; Artificial intelligence; Computational intelligence; Games; Java; Organizations; Real time systems; Software; A; Mario; competitions; evolutionary algorithms; platform games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation (CEC), 2010 IEEE Congress on
Conference_Location :
Barcelona
Print_ISBN :
978-1-4244-6909-3
Type :
conf
DOI :
10.1109/CEC.2010.5586133
Filename :
5586133
Link To Document :
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