DocumentCode :
2328193
Title :
MMC03-5: A Game Theoretic Approach to Multi-Stream QoS Routing
Author :
Man, Hong ; Li, Yang
Author_Institution :
Dept. of Electr. & Comput. Eng., Stevens Inst. of Technol., Hoboken, NJ
fYear :
2006
fDate :
Nov. 27 2006-Dec. 1 2006
Firstpage :
1
Lastpage :
5
Abstract :
This paper presents a game theoretic approach to the routing of multiple real-time multimedia streams through multiple shared links with different link quality metrics. The objective of the proposed method is to achieve fairness and bandwidth efficiency for each stream in the utilization of high quality links. Traditionally this task is managed through pricing and service agreement, and the solutions are frequently sub- optimal. In this paper, the problem of path link sharing among multiple streams is formulated as a non-corporative QoS game. Each stream is a player, whose strategy space is the percentage of utilization of the high quality links. A unique payoff function is introduced, and each player attempts to maximize its expected payoff independently. The existence and uniqueness of a Nash equilibrium (NE) is analyzed. Numerical experiments are conducted, and the results demonstrate that the NE solutions are optimal in maximizing the successful transmission of individual streams.
Keywords :
game theory; media streaming; quality of service; telecommunication network routing; Nash equilibrium; bandwidth efficiency; game theory; multi-stream routing; multimedia streaming; quality of service; Degradation; Game theory; Nash equilibrium; Pricing; Quality of service; Resource management; Routing; Source coding; Streaming media; Wireless networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Global Telecommunications Conference, 2006. GLOBECOM '06. IEEE
Conference_Location :
San Francisco, CA
ISSN :
1930-529X
Print_ISBN :
1-4244-0356-1
Electronic_ISBN :
1930-529X
Type :
conf
DOI :
10.1109/GLOCOM.2006.213
Filename :
4150843
Link To Document :
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