• DocumentCode
    2328660
  • Title

    Virtual Scene Modeling Technology Based on OpenGL and 3dsMAX

  • Author

    Wu, Zhanwei ; Wang, Heng ; Zhang, Hua

  • Author_Institution
    Robot. Lab., Southwest Univ. of Sci. & Technol., Mianyang, China
  • Volume
    2
  • fYear
    2011
  • fDate
    28-30 Oct. 2011
  • Firstpage
    170
  • Lastpage
    173
  • Abstract
    OpenGL is a commonly used modeling tool in the virtual scene modeling. However, OpenGL graphics library does not provide advanced modeling commands, in this case, it is difficult to create complicated scene models and the models which it created are less realistic. The professional three-dimensional modeling software has strong modeling capabilities, modeling vivid, but it can not meet the interoperability requirements. Through research proposed to use the 3dsMAX to create complex three-dimensional models and export the models created in 3ds file format, then import the models into OpenGL program for interactive controlling and rendering, and accomplish the creation of the virtual scene together. In Visual C++6.0 environment, this method has been used to create a virtual classroom and implemented roaming. It achieved very good results.
  • Keywords
    public domain software; rendering (computer graphics); solid modelling; virtual reality; visual programming; 3ds file format; 3dsMAX; C++6.0 environment; OpenGL program; interactive controlling; interactive rendering; three dimensional model; virtual classroom; virtual scene modeling technology; Computational modeling; Data models; Materials; Solid modeling; Three dimensional displays; Virtual reality; 3dsMAX; OpenGL; roaming system; scene modeling; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2011 Fourth International Symposium on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4577-1085-8
  • Type

    conf

  • DOI
    10.1109/ISCID.2011.144
  • Filename
    6079764