DocumentCode
2328660
Title
Virtual Scene Modeling Technology Based on OpenGL and 3dsMAX
Author
Wu, Zhanwei ; Wang, Heng ; Zhang, Hua
Author_Institution
Robot. Lab., Southwest Univ. of Sci. & Technol., Mianyang, China
Volume
2
fYear
2011
fDate
28-30 Oct. 2011
Firstpage
170
Lastpage
173
Abstract
OpenGL is a commonly used modeling tool in the virtual scene modeling. However, OpenGL graphics library does not provide advanced modeling commands, in this case, it is difficult to create complicated scene models and the models which it created are less realistic. The professional three-dimensional modeling software has strong modeling capabilities, modeling vivid, but it can not meet the interoperability requirements. Through research proposed to use the 3dsMAX to create complex three-dimensional models and export the models created in 3ds file format, then import the models into OpenGL program for interactive controlling and rendering, and accomplish the creation of the virtual scene together. In Visual C++6.0 environment, this method has been used to create a virtual classroom and implemented roaming. It achieved very good results.
Keywords
public domain software; rendering (computer graphics); solid modelling; virtual reality; visual programming; 3ds file format; 3dsMAX; C++6.0 environment; OpenGL program; interactive controlling; interactive rendering; three dimensional model; virtual classroom; virtual scene modeling technology; Computational modeling; Data models; Materials; Solid modeling; Three dimensional displays; Virtual reality; 3dsMAX; OpenGL; roaming system; scene modeling; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Design (ISCID), 2011 Fourth International Symposium on
Conference_Location
Hangzhou
Print_ISBN
978-1-4577-1085-8
Type
conf
DOI
10.1109/ISCID.2011.144
Filename
6079764
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