DocumentCode :
2329246
Title :
Three-Person Game Model: Internet Content Regulation of Web 2.0
Author :
Li, Xiao ; Zhang, Bin
Author_Institution :
Sch. of Economic & Manage., Beijing Univ. of Posts & Telecommun., Beijing
fYear :
2009
fDate :
23-24 May 2009
Firstpage :
1
Lastpage :
5
Abstract :
The introduction of Web 2.0 raises new problems of Internet content regulation. This paper sets up a three-person game model including government, Internet operators and prosumers and discusses the optimal regulation intensity of them both in non-cooperative and cooperative cases. The optimal regulation intensity in non-cooperative case is greater than that under the classical newsboy problem model. When there are irrational players, the defensive strategy for others is to ignore the existence of irrational players. Cooperation can reduce the optimal regulation intensity and bring more profit for the players. When side payments are allowed, cooperation is especially important for the government and Internet operators. Cooperation and side payments should be encouraged and realized in various ways to effectively regulate the Web 2.0 Internet content.
Keywords :
Internet; game theory; Internet content regulation; Web 2.0; irrational players; newsboy problem model; optimal regulation intensity; three-person game model; Bandwidth; Content management; Game theory; Government; Information filtering; Information filters; Pediatrics; Protection; Standards development; Web and internet services;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
E-Business and Information System Security, 2009. EBISS '09. International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-2909-7
Electronic_ISBN :
978-1-4244-2910-3
Type :
conf
DOI :
10.1109/EBISS.2009.5138136
Filename :
5138136
Link To Document :
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