• DocumentCode
    2332055
  • Title

    UbiWorld: an environment integrating virtual reality, supercomputing and design

  • Author

    Papka, Michael E. ; Stevens, Rick

  • Author_Institution
    Div. of Math. & Comput. Sci., Argonne Nat. Lab., IL, USA
  • fYear
    1996
  • fDate
    6-9 Aug. 1996
  • Firstpage
    306
  • Lastpage
    307
  • Abstract
    Summary form only given. UbiWorld is a concept that ties together the notion of ubiquitous computing (Ubicomp) with that of using virtual reality for rapid prototyping. The goal is to develop an environment where one can explore Ubicomp-type concepts without having to build real Ubicomp hardware. The basic notion is to extend object models in a virtual world using distributed wide-area heterogeneous computing technology to provide complex networking and processing capabilities to virtual reality objects. Starting with the CAVE/sup TM/ family of display devices, we integrate tools for the construction of 30 objects into the existing library. Then, using these objects as models, we can embed new information technology within them. The plan is then to couple the virtual objects to remote computers via fine-grain heterogenous computing technology to provide Ubicomp behavior and functionality to the modeled objects. We tightly couple the process-defined behavior with the 30 objects and place these objects into rooms, creating a shared virtual world where users can experiment with using the virtual devices. Each object in the world has its behavior controlled by a program running some place on the network. This behavior could be one that in the real object would be provided by a local computer or by a combination of local computer and network connection to remote processors or databases. These "behavior" processes are able to communicate with each other using a shared protocol (UbiWorldcomm). These object also react and are influenced directly by interactions with the virtual world and users.
  • Keywords
    display devices; distributed processing; groupware; information technology; multi-access systems; real-time systems; software prototyping; virtual reality; wide area networks; CAVE display devices; UbiWorld; UbiWorldcomm protocol; design; distributed wide-area heterogeneous computing technology; embedded information technology; fine-grain heterogenous computing technology; interactions; object library; object models; process-defined behavior; rapid prototyping; remote computers; rooms; shared virtual world; supercomputing; ubiquitous computing; virtual devices; virtual objects; virtual reality environment; Computer displays; Computer networks; Databases; Hardware; Information technology; Libraries; Pervasive computing; Ubiquitous computing; Virtual prototyping; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Distributed Computing, 1996., Proceedings of 5th IEEE International Symposium on
  • Conference_Location
    Syracuse, NY, USA
  • ISSN
    1082-8907
  • Print_ISBN
    0-8186-7582-9
  • Type

    conf

  • DOI
    10.1109/HPDC.1996.546200
  • Filename
    546200