• DocumentCode
    2332209
  • Title

    Volume animation using the skeleton tree

  • Author

    Gagvani, Nikhil ; Kenchammana-Hosekote, D. ; Silver, D.

  • Author_Institution
    Sarnoff Corp., Princeton, NJ, USA
  • fYear
    1998
  • fDate
    24-24 Oct. 1998
  • Firstpage
    47
  • Lastpage
    53
  • Abstract
    We describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure using the distance transform. Polygons are never computed, and the entire process remains in the volume domain. The skeletal points are connected and arranged in a "skeleton tree", which can be used for articulation in an animation program. The full volume object is regrown from the transformed skeletal points. Since the skeleton is an intuitive mechanism for animation, the animator deforms the skeleton and causes corresponding deformations in the volume object. The volumetric skeleton can also be used for volume morphing, automatic path navigation, volume smoothing and compression/decimation.
  • Keywords
    computer animation; image morphing; tree data structures; trees (mathematics); animation program; articulation; automatic path navigation; compression/decimation; distance transform; full volume object; intuitive mechanism; reversible thinning procedure; skeletal points; skeleton tree; transformed skeletal points; volume animation; volume domain; volume morphing; volume object; volume smoothing; volumetric skeleton; Animation; Deformable models; Graphics; Navigation; Pipelines; Rendering (computer graphics); Shape control; Silver; Skeleton; Smoothing methods; Surface fitting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Visualization, 1998. IEEE Symposium on
  • Conference_Location
    Research Triangle Park, NC, USA
  • Print_ISBN
    0-8186-9180-8
  • Type

    conf

  • DOI
    10.1109/SVV.1998.729584
  • Filename
    729584