DocumentCode
2332209
Title
Volume animation using the skeleton tree
Author
Gagvani, Nikhil ; Kenchammana-Hosekote, D. ; Silver, D.
Author_Institution
Sarnoff Corp., Princeton, NJ, USA
fYear
1998
fDate
24-24 Oct. 1998
Firstpage
47
Lastpage
53
Abstract
We describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure using the distance transform. Polygons are never computed, and the entire process remains in the volume domain. The skeletal points are connected and arranged in a "skeleton tree", which can be used for articulation in an animation program. The full volume object is regrown from the transformed skeletal points. Since the skeleton is an intuitive mechanism for animation, the animator deforms the skeleton and causes corresponding deformations in the volume object. The volumetric skeleton can also be used for volume morphing, automatic path navigation, volume smoothing and compression/decimation.
Keywords
computer animation; image morphing; tree data structures; trees (mathematics); animation program; articulation; automatic path navigation; compression/decimation; distance transform; full volume object; intuitive mechanism; reversible thinning procedure; skeletal points; skeleton tree; transformed skeletal points; volume animation; volume domain; volume morphing; volume object; volume smoothing; volumetric skeleton; Animation; Deformable models; Graphics; Navigation; Pipelines; Rendering (computer graphics); Shape control; Silver; Skeleton; Smoothing methods; Surface fitting;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization, 1998. IEEE Symposium on
Conference_Location
Research Triangle Park, NC, USA
Print_ISBN
0-8186-9180-8
Type
conf
DOI
10.1109/SVV.1998.729584
Filename
729584
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