• DocumentCode
    2332349
  • Title

    Hypervolume visualization: a challenge in simplicity

  • Author

    Bajaj, C.L. ; Pascucci, V. ; Rabbiolo, G. ; Schikore, D.R.

  • Author_Institution
    Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
  • fYear
    1998
  • fDate
    24-24 Oct. 1998
  • Firstpage
    95
  • Lastpage
    102
  • Abstract
    Hypervolume visualization is designed to provide simple and fully explanatory images that give comprehensive in-sights into the global structure of scalar fields of any dimension. The basic idea is to have a dimension independent viewing system that scales nicely with the geometric dimension of the dataset and that can be combined with classical approaches like isocontouring and animation of slices of nD data. One completely abandons (for core simplicity) rendering techniques, such as hidden surface removal or lighting or radiosity, that enhance three dimensional realism and concentrate on the real-time display of images that highlight structural (topological) features of the no dataset (holes, tunnels, cavities, depressions, extrema, etc.). Hypervolume visualization on the one hand is a generalization of direct parallel projection methods in volume rendering. To achieve efficiency (and real-time performance on a graphics workstation) the authors combine the advantages of (i) a hierarchical representations of the hypervolume data for multiresolution display and (ii) generalized object space splatting combined with texture-mapped graphics hardware acceleration. The main results of the paper are thus both a multiresolution direct rendering algorithm and scalable graphical user interface that provides global views of scalar fields in any dimension, while maintaining the fundamental characteristics of ease of use, and quick exploratory user interaction.
  • Keywords
    computer animation; data visualisation; graphical user interfaces; rendering (computer graphics); animation; dataset; dimension independent viewing system; direct parallel projection methods; efficiency; exploratory user interaction; generalized object space splatting; geometric dimension; global scalar field structure; hierarchical representations; hypervolume data; hypervolume visualization; isocontouring; multiresolution direct rendering algorithm; multiresolution display; real-time image display; scalable graphical user interface; structural features; texture-mapped graphics hardware acceleration; volume rendering; Acceleration; Algorithm design and analysis; Animation; Data visualization; Graphical user interfaces; Graphics; Hardware; Mathematics; Quaternions; Rendering (computer graphics); Scientific computing; Three dimensional displays; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Visualization, 1998. IEEE Symposium on
  • Conference_Location
    Research Triangle Park, NC, USA
  • Print_ISBN
    0-8186-9180-8
  • Type

    conf

  • DOI
    10.1109/SVV.1998.729590
  • Filename
    729590