DocumentCode :
2332349
Title :
Hypervolume visualization: a challenge in simplicity
Author :
Bajaj, C.L. ; Pascucci, V. ; Rabbiolo, G. ; Schikore, D.R.
Author_Institution :
Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
fYear :
1998
fDate :
24-24 Oct. 1998
Firstpage :
95
Lastpage :
102
Abstract :
Hypervolume visualization is designed to provide simple and fully explanatory images that give comprehensive in-sights into the global structure of scalar fields of any dimension. The basic idea is to have a dimension independent viewing system that scales nicely with the geometric dimension of the dataset and that can be combined with classical approaches like isocontouring and animation of slices of nD data. One completely abandons (for core simplicity) rendering techniques, such as hidden surface removal or lighting or radiosity, that enhance three dimensional realism and concentrate on the real-time display of images that highlight structural (topological) features of the no dataset (holes, tunnels, cavities, depressions, extrema, etc.). Hypervolume visualization on the one hand is a generalization of direct parallel projection methods in volume rendering. To achieve efficiency (and real-time performance on a graphics workstation) the authors combine the advantages of (i) a hierarchical representations of the hypervolume data for multiresolution display and (ii) generalized object space splatting combined with texture-mapped graphics hardware acceleration. The main results of the paper are thus both a multiresolution direct rendering algorithm and scalable graphical user interface that provides global views of scalar fields in any dimension, while maintaining the fundamental characteristics of ease of use, and quick exploratory user interaction.
Keywords :
computer animation; data visualisation; graphical user interfaces; rendering (computer graphics); animation; dataset; dimension independent viewing system; direct parallel projection methods; efficiency; exploratory user interaction; generalized object space splatting; geometric dimension; global scalar field structure; hierarchical representations; hypervolume data; hypervolume visualization; isocontouring; multiresolution direct rendering algorithm; multiresolution display; real-time image display; scalable graphical user interface; structural features; texture-mapped graphics hardware acceleration; volume rendering; Acceleration; Algorithm design and analysis; Animation; Data visualization; Graphical user interfaces; Graphics; Hardware; Mathematics; Quaternions; Rendering (computer graphics); Scientific computing; Three dimensional displays; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Visualization, 1998. IEEE Symposium on
Conference_Location :
Research Triangle Park, NC, USA
Print_ISBN :
0-8186-9180-8
Type :
conf
DOI :
10.1109/SVV.1998.729590
Filename :
729590
Link To Document :
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