• DocumentCode
    233242
  • Title

    An Alternative Flocking Algorithm with Additional Dynamic Conditions

  • Author

    Ningping Sun ; Tokunaga, Y.

  • Author_Institution
    Kumamoto Nat. Coll. of Technol., Koshi, Japan
  • fYear
    2014
  • fDate
    8-10 Nov. 2014
  • Firstpage
    491
  • Lastpage
    496
  • Abstract
    Flocking simulates the motion of a flock, which is well known as artificial life algorithms. By using the flocking, we can express the motion of the group such as fishes, birds, or crowded animals in computer graphics. In order to render flocking more realistically, we have devised a method that adds some dynamic conditions into flocking computation. The additional external force and the moving coordinated cameras within the three dimensional space can help us to apply the flocking algorithm into 3DCG system more extendedly and easily. In this paper we provide our algorithm and approaches.
  • Keywords
    cameras; rendering (computer graphics); 3DCG system; additional dynamic conditions; alternative flocking algorithm; artificial life algorithms; computer graphics; flock motion simulation; flocking rendering; moving coordinated cameras; Collision avoidance; Computational modeling; Drag; Dynamics; Force; Heuristic algorithms; Vectors; artificial life; boid model; flocking algorithm; computer graphics; modeling and rendering.;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Broadband and Wireless Computing, Communication and Applications (BWCCA), 2014 Ninth International Conference on
  • Conference_Location
    Guangdong
  • Print_ISBN
    978-1-4799-4174-2
  • Type

    conf

  • DOI
    10.1109/BWCCA.2014.106
  • Filename
    7016121