DocumentCode
233242
Title
An Alternative Flocking Algorithm with Additional Dynamic Conditions
Author
Ningping Sun ; Tokunaga, Y.
Author_Institution
Kumamoto Nat. Coll. of Technol., Koshi, Japan
fYear
2014
fDate
8-10 Nov. 2014
Firstpage
491
Lastpage
496
Abstract
Flocking simulates the motion of a flock, which is well known as artificial life algorithms. By using the flocking, we can express the motion of the group such as fishes, birds, or crowded animals in computer graphics. In order to render flocking more realistically, we have devised a method that adds some dynamic conditions into flocking computation. The additional external force and the moving coordinated cameras within the three dimensional space can help us to apply the flocking algorithm into 3DCG system more extendedly and easily. In this paper we provide our algorithm and approaches.
Keywords
cameras; rendering (computer graphics); 3DCG system; additional dynamic conditions; alternative flocking algorithm; artificial life algorithms; computer graphics; flock motion simulation; flocking rendering; moving coordinated cameras; Collision avoidance; Computational modeling; Drag; Dynamics; Force; Heuristic algorithms; Vectors; artificial life; boid model; flocking algorithm; computer graphics; modeling and rendering.;
fLanguage
English
Publisher
ieee
Conference_Titel
Broadband and Wireless Computing, Communication and Applications (BWCCA), 2014 Ninth International Conference on
Conference_Location
Guangdong
Print_ISBN
978-1-4799-4174-2
Type
conf
DOI
10.1109/BWCCA.2014.106
Filename
7016121
Link To Document