DocumentCode
2333538
Title
Implementing an intuitive mutation operator for interactive evolutionary 3D design
Author
Byrne, Jonathan ; McDermott, James ; Galvan-Lopez, Edgar ; O´Neill, Michael
fYear
2010
fDate
18-23 July 2010
Firstpage
1
Lastpage
7
Abstract
Locality-how well neighbouring genotypes correspond to neighbouring phenotypes-has been described as a key element in Evolutionary Computation. Grammatical Evolution (GE) is a generative system as it uses grammar rules to derive a program from an integer encoded genome. The genome, upon which the evolutionary process is carried out, goes through several transformations before it produces an output. The aim of this paper is to investigate the impact of locality during the generative process using both qualitative and quantitative techniques. To explore this, we examine the effects of standard GE mutation using distance metrics and conduct a survey of the output designs. There are two different kinds of event that occur during standard GE Mutation. We investigate how each event type affects the locality on different phenotypic stages when applied to the problem of interactive design generation.
Keywords
computer graphics; design engineering; evolutionary computation; interactive systems; evolutionary computation; grammar rules; grammatical evolution; integer encoded genome; interactive design generation; interactive evolutionary 3D design; intuitive mutation operator; Bioinformatics; Biological cells; Complexity theory; Evolutionary computation; Genomics; Grammar;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2010 IEEE Congress on
Conference_Location
Barcelona
Print_ISBN
978-1-4244-6909-3
Type
conf
DOI
10.1109/CEC.2010.5586485
Filename
5586485
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