• DocumentCode
    2333621
  • Title

    Depth image-based representations for static and animated 3D objects

  • Author

    Bayakovski, Y. ; Levkovich-Maslyuk, L. ; Ignatenko, A. ; Konushin, A. ; Timasov, D. ; Zhirkov, A. ; Han, Mahnjin ; Park, In Kyu

  • Author_Institution
    Dept. of Comput. Math. & Cybern., Moscow State Univ., Russia
  • Volume
    3
  • fYear
    2002
  • fDate
    2002
  • Abstract
    We describe a novel depth image-based representation (DIBR) that has been adopted into the MPEG-4 animation framework extension (AFX). The idea of this approach is to build a compact representation of a 3D object or scene without storing the geometry information in traditional polygonal form. The main formats of the DIBR family are simple texture (an image together with depth array), point texture (a view of a scene from a single input camera but with multiple pixels along each line of sight), and octree image (octree data structure together with a set of images and their viewport parameters). The designed node specifications and rendering algorithms are addressed. The experimental results show the efficacy and fidelity of the proposed approach.
  • Keywords
    computational geometry; computer animation; image representation; image texture; octrees; rendering (computer graphics); 3D object; MPEG-4; animation framework extension; compact representation; depth array; depth image-based representation; geometry information; multiple pixels; node specifications; octree data structure; octree image; point texture; rendering; simple texture; Animation; Computer vision; Cybernetics; Data structures; Information geometry; Layout; MPEG 4 Standard; Mathematics; Pixel; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing. 2002. Proceedings. 2002 International Conference on
  • ISSN
    1522-4880
  • Print_ISBN
    0-7803-7622-6
  • Type

    conf

  • DOI
    10.1109/ICIP.2002.1038894
  • Filename
    1038894