DocumentCode
2333621
Title
Depth image-based representations for static and animated 3D objects
Author
Bayakovski, Y. ; Levkovich-Maslyuk, L. ; Ignatenko, A. ; Konushin, A. ; Timasov, D. ; Zhirkov, A. ; Han, Mahnjin ; Park, In Kyu
Author_Institution
Dept. of Comput. Math. & Cybern., Moscow State Univ., Russia
Volume
3
fYear
2002
fDate
2002
Abstract
We describe a novel depth image-based representation (DIBR) that has been adopted into the MPEG-4 animation framework extension (AFX). The idea of this approach is to build a compact representation of a 3D object or scene without storing the geometry information in traditional polygonal form. The main formats of the DIBR family are simple texture (an image together with depth array), point texture (a view of a scene from a single input camera but with multiple pixels along each line of sight), and octree image (octree data structure together with a set of images and their viewport parameters). The designed node specifications and rendering algorithms are addressed. The experimental results show the efficacy and fidelity of the proposed approach.
Keywords
computational geometry; computer animation; image representation; image texture; octrees; rendering (computer graphics); 3D object; MPEG-4; animation framework extension; compact representation; depth array; depth image-based representation; geometry information; multiple pixels; node specifications; octree data structure; octree image; point texture; rendering; simple texture; Animation; Computer vision; Cybernetics; Data structures; Information geometry; Layout; MPEG 4 Standard; Mathematics; Pixel; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing. 2002. Proceedings. 2002 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-7622-6
Type
conf
DOI
10.1109/ICIP.2002.1038894
Filename
1038894
Link To Document