• DocumentCode
    233427
  • Title

    Building a sentiment corpus using a gamified framework

  • Author

    Tiam-Lee, Thomas James ; See, Solomon

  • Author_Institution
    Coll. of Comput. Studies, De La Salle Univ. Manila, Manila, Philippines
  • fYear
    2014
  • fDate
    12-16 Nov. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
  • Keywords
    text analysis; gamified Web application; gamified framework; sentiment corpus; Cleaning; Conferences; Crowdsourcing; Data collection; Facebook; Games; Nanotechnology; design; theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), 2014 International Conference on
  • Conference_Location
    Palawan
  • Print_ISBN
    978-1-4799-4021-9
  • Type

    conf

  • DOI
    10.1109/HNICEM.2014.7016215
  • Filename
    7016215