DocumentCode
233427
Title
Building a sentiment corpus using a gamified framework
Author
Tiam-Lee, Thomas James ; See, Solomon
Author_Institution
Coll. of Comput. Studies, De La Salle Univ. Manila, Manila, Philippines
fYear
2014
fDate
12-16 Nov. 2014
Firstpage
1
Lastpage
8
Abstract
This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
Keywords
text analysis; gamified Web application; gamified framework; sentiment corpus; Cleaning; Conferences; Crowdsourcing; Data collection; Facebook; Games; Nanotechnology; design; theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), 2014 International Conference on
Conference_Location
Palawan
Print_ISBN
978-1-4799-4021-9
Type
conf
DOI
10.1109/HNICEM.2014.7016215
Filename
7016215
Link To Document