DocumentCode
2336665
Title
On the performance of games using solid state drives
Author
Claypool, Mark ; Hays, Jared ; Kuang, Alex ; Lextrait, Thomas
Author_Institution
Comput. Sci. & Interactive Media & Game Dev., Worcester Polytech. Inst., Worcester, MA, USA
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
5
Abstract
Since games typically demand considerable computer resources, game players will often purchase new technologies to improve their game performance. One such technology is the solid state drive (SSD) with the potential to provide significantly better performance than the traditional hard disk drive (HDD). However, while the benefits of SSDs to drive access speeds can be demonstrated, the benefits to computer game performance is largely unknown. This paper presents a detailed study comparing the performance of SSDs to HDDs for several popular computer games. Initial experiments provide read access speeds on both a desktop PC and a laptop to provide a baseline for SSD and HDD comparison. Then, detailed experiments are run for three computer games, Civilization IV, Portal 2, and Torchlight, covering a range of disk activity types. Analysis of the results shows SSDs compared with HDDs provide a 25% improvement to game boot times and game start times, but no significant improvement to game save times.
Keywords
computer games; disc storage; performance evaluation; Civilization IV; Portal 2; SSD; Torchlight; computer game performance; computer resources; hard disk drive; solid state drives; Bars; Drives; Games; Portable computers; Portals; Solids;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080979
Filename
6080979
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