DocumentCode
2336739
Title
Investigating the contributing factors to make users react toward an on-screen agent as if they are reacting toward a robotic agent
Author
Komatsu, Takanori ; Kuki, Nozomi
Author_Institution
Int. Young Res. Empowerment Center, Shinshu Univ., Ueda, Japan
fYear
2009
fDate
Sept. 27 2009-Oct. 2 2009
Firstpage
651
Lastpage
656
Abstract
Our former study showed that users tended not to react to an on-screen agent´s invitation of a Shiritori game (a last and first game) but that they did to a robotic agent. Our purpose in this study was to investigate the contributing factors that could make users react toward an on-screen agent as if they were reacting toward a robotic agent. We focused on the following two contributing factors: whether users accepted an invitation from a robotic agent and whether an on-screen agent was an attractive personality or character for the users. The results showed that the participants who first accepted the invitation of the robotic agent that was assigned an attractive character reacted toward the on-screen agent as if they were reacting to the robotic one; that is, these two factors played a significant role in making the participants react toward the on-screen agent as if they were reacting toward the robotic agent.
Keywords
human-robot interaction; virtual reality; Shiritori game; human-robot interaction; on-screen agent; robotic agent; Animation; Cellular phones; Cognitive science; Computer displays; Human robot interaction; Mobile robots; Personal communication networks; Personal digital assistants; TV; Textile technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Interactive Communication, 2009. RO-MAN 2009. The 18th IEEE International Symposium on
Conference_Location
Toyama
ISSN
1944-9445
Print_ISBN
978-1-4244-5081-7
Electronic_ISBN
1944-9445
Type
conf
DOI
10.1109/ROMAN.2009.5326350
Filename
5326350
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