DocumentCode
2336775
Title
CounterMeasures: A game for teaching computer security
Author
Jordan, Craig ; Knapp, Matt ; Mitchell, Dan ; Claypool, Mark ; Fisler, Kathi
Author_Institution
Comput. Sci. & Interactive Media & Game Dev, Worcester Polytech. Inst., Worcester, MA, USA
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
6
Abstract
Computer security has become vital for protecting users, applications and data, yet the field still faces severe shortages in skilled professionals. Typical methods to teach security from textbooks and academic papers are not engaging and take considerable time. Our hypothesis is that a security game that closely emulates real-world systems can improve learning about computer security above and beyond just reading technical documents. Our security game, CounterMeasures, provides a game-type environment for learning and practicing security skills through a series of guided objectives. CounterMeasures uses a real, interactive shell for input and targets a real server for exploits to provide an environment resembling security systems currently deployed. Evaluation with 20 test subjects illustrates the merits and shows the potential of our approach.
Keywords
computer aided instruction; computer games; computer science education; security of data; teaching; CounterMeasures; academic papers; computer security teaching; security game; textbooks; Computer security; Computers; Games; Materials; Servers; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080983
Filename
6080983
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