DocumentCode
2336868
Title
RCAT: A RESTful client-scalable architecture
Author
Debeauvais, Thomas ; Valadares, Arthur ; Lopes, Cristina V.
Author_Institution
Sch. of Inf. & Comput. Sci., Univ. of California, Irvine, CA, USA
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
2
Abstract
In interactive multi-user virtual environments, the computation and bandwidth required to perform real-time simulation increases quadratically with the number of users. Handling communication, storage and computation resources on the same machine hinders scalability. This paper presents a system architecture abiding to the constraints of the REpresentational State Transfer (REST) architectural style. This architecture divides the resource requirements into separate layers and suggests how they can be addressed efficiently in isolation. Theoretical results show how the architecture scales with the number of clients.
Keywords
client-server systems; interactive systems; software architecture; virtual reality; RCAT; communication handling; computation resource handling; interactive multiuser virtual environment; machine hinder scalability; real-time simulation; representational state transfer architectural style; resource requirement; restful client-scalable architecture; storage handling; Computer architecture; Databases; Engines; Games; Physics; Servers; Synchronization; REST; online games; scalability; software architecture; virtual world;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080987
Filename
6080987
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