• DocumentCode
    2336868
  • Title

    RCAT: A RESTful client-scalable architecture

  • Author

    Debeauvais, Thomas ; Valadares, Arthur ; Lopes, Cristina V.

  • Author_Institution
    Sch. of Inf. & Comput. Sci., Univ. of California, Irvine, CA, USA
  • fYear
    2011
  • fDate
    6-7 Oct. 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    In interactive multi-user virtual environments, the computation and bandwidth required to perform real-time simulation increases quadratically with the number of users. Handling communication, storage and computation resources on the same machine hinders scalability. This paper presents a system architecture abiding to the constraints of the REpresentational State Transfer (REST) architectural style. This architecture divides the resource requirements into separate layers and suggests how they can be addressed efficiently in isolation. Theoretical results show how the architecture scales with the number of clients.
  • Keywords
    client-server systems; interactive systems; software architecture; virtual reality; RCAT; communication handling; computation resource handling; interactive multiuser virtual environment; machine hinder scalability; real-time simulation; representational state transfer architectural style; resource requirement; restful client-scalable architecture; storage handling; Computer architecture; Databases; Engines; Games; Physics; Servers; Synchronization; REST; online games; scalability; software architecture; virtual world;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
  • Conference_Location
    Ottawa, ON
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4577-1932-5
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2011.6080987
  • Filename
    6080987