DocumentCode :
2336890
Title :
Déjà vu — Predicting the number of players in online games through normalization of historical data
Author :
Tyvand, Jon-Erik ; Begnum, Kyrre ; Hammer, Hugo
Author_Institution :
Dept. of Inf., Univ. of Oslo, Oslo, Norway
fYear :
2011
fDate :
6-7 Oct. 2011
Firstpage :
1
Lastpage :
2
Abstract :
A key factor to delivering a good online gaming experience is to have sufficient server resources relative to the number of players online. In this work, we present a simple profiling technique which allows effective prediction of the number of players in the next 24 hour cycle based on both weekend and workday data. The methodology enables planning ahead so that resources can be scaled to the sufficient amount, thereby reducing cost and power consumption.
Keywords :
Internet; computer games; Dejavu; historical data; online games; online gaming experience; power consumption; Cascading style sheets; Frequency modulation; Games; Prediction algorithms; Servers; Shape; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location :
Ottawa, ON
ISSN :
2156-8138
Print_ISBN :
978-1-4577-1932-5
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NetGames.2011.6080989
Filename :
6080989
Link To Document :
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