• DocumentCode
    2336963
  • Title

    A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS)

  • Author

    Raaen, Kjetil ; Espeland, Håvard ; Stensland, Håkon Kvale ; Petlund, Andreas ; Halvorsen, Pål ; Griwodz, Carsten

  • Author_Institution
    Norway Simula Res. Lab., Univ. of Oslo, Oslo, Norway
  • fYear
    2011
  • fDate
    6-7 Oct. 2011
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    Games where thousands of players can interact concurrently pose many challenges with regards to the massive parallelism. Earlier work within the field suggests that this is difficult due to synchronization issues. In this paper, we present an implementation of a game server architecture based on a model that allows for massive parallelism. The system is evaluated using traces from live game sessions that has been scaled up to generate massive workloads. We measure the differences in server response time for all objects that need timely updates. We also measure how the response time for the multithreaded implementation varies with the number of threads used. Our results show that the case of implementing a game-server can actually be highly parallel problem.
  • Keywords
    computer games; multi-threading; parallel processing; software architecture; LEARS; atomicity state parallel game server; game server architecture; live game sessions; massive parallelism; multithreaded implementation; server response time; synchronization issues; Games; Graphical user interfaces; Message systems; Parallel processing; Projectiles; Servers; Synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
  • Conference_Location
    Ottawa, ON
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4577-1932-5
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2011.6080994
  • Filename
    6080994