DocumentCode
2336970
Title
Watermarking 3D models
Author
Harte, Thomas ; Bors, Adrian G.
Author_Institution
Dept. of Comput. Sci., York Univ., UK
Volume
3
fYear
2002
fDate
24-28 June 2002
Firstpage
661
Abstract
Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. We suggest a blind watermarking algorithm for 3D models and objects. A string of bits, generated according to a key, is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion to choose these vertices ensures a minimal visibility of the distortions in the watermarked object. A bit encoding 1 is associated with positioning a vertex inside a volume modelled by the geometry of its neighbourhood, while a bit encoding 0 positions the vertex outside such a volume. The proposed watermarking algorithm is applied on various 3D models.
Keywords
image coding; solid modelling; watermarking; 3D models; blind watermarking algorithm; copyright protection; geometrical structure; graphical objects; Authentication; Computer science; Copyright protection; Design automation; Encoding; Geometry; Object detection; Solid modeling; Virtual reality; Watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing. 2002. Proceedings. 2002 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-7622-6
Type
conf
DOI
10.1109/ICIP.2002.1039057
Filename
1039057
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