• DocumentCode
    2339824
  • Title

    Real-time volume rendering of time-varying data using a fragment-shader compression approach

  • Author

    Binotto, AlecioP D. ; Comba, Joao L D ; Freitas, Carla M D

  • Author_Institution
    Inst. de Informatica, Univ. Fed. do Rio Grande do Sul, Porto Alegre, Brazil
  • fYear
    2003
  • fDate
    21-21 Oct. 2003
  • Firstpage
    69
  • Lastpage
    75
  • Abstract
    The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.
  • Keywords
    computational geometry; data compression; data visualisation; image texture; rendering (computer graphics); solid modelling; temporal databases; 3D texturing; 4D function; computational fluid dynamics simulation; fragment-shader compression; graphics hardware; real-time volume rendering; structured grid; time-varying data; visualization algorithm; Computational fluid dynamics; Computer graphics; Data visualization; Drilling; Hardware; Image coding; Laboratories; Petroleum; Rendering (computer graphics); Statistical analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003. IEEE Symposium on
  • Conference_Location
    Seattle, WA, USA
  • Print_ISBN
    0-7803-8122-X
  • Type

    conf

  • DOI
    10.1109/PVGS.2003.1249044
  • Filename
    1249044