DocumentCode :
2339824
Title :
Real-time volume rendering of time-varying data using a fragment-shader compression approach
Author :
Binotto, AlecioP D. ; Comba, Joao L D ; Freitas, Carla M D
Author_Institution :
Inst. de Informatica, Univ. Fed. do Rio Grande do Sul, Porto Alegre, Brazil
fYear :
2003
fDate :
21-21 Oct. 2003
Firstpage :
69
Lastpage :
75
Abstract :
The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.
Keywords :
computational geometry; data compression; data visualisation; image texture; rendering (computer graphics); solid modelling; temporal databases; 3D texturing; 4D function; computational fluid dynamics simulation; fragment-shader compression; graphics hardware; real-time volume rendering; structured grid; time-varying data; visualization algorithm; Computational fluid dynamics; Computer graphics; Data visualization; Drilling; Hardware; Image coding; Laboratories; Petroleum; Rendering (computer graphics); Statistical analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003. IEEE Symposium on
Conference_Location :
Seattle, WA, USA
Print_ISBN :
0-7803-8122-X
Type :
conf
DOI :
10.1109/PVGS.2003.1249044
Filename :
1249044
Link To Document :
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