DocumentCode
2339824
Title
Real-time volume rendering of time-varying data using a fragment-shader compression approach
Author
Binotto, AlecioP D. ; Comba, Joao L D ; Freitas, Carla M D
Author_Institution
Inst. de Informatica, Univ. Fed. do Rio Grande do Sul, Porto Alegre, Brazil
fYear
2003
fDate
21-21 Oct. 2003
Firstpage
69
Lastpage
75
Abstract
The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.
Keywords
computational geometry; data compression; data visualisation; image texture; rendering (computer graphics); solid modelling; temporal databases; 3D texturing; 4D function; computational fluid dynamics simulation; fragment-shader compression; graphics hardware; real-time volume rendering; structured grid; time-varying data; visualization algorithm; Computational fluid dynamics; Computer graphics; Data visualization; Drilling; Hardware; Image coding; Laboratories; Petroleum; Rendering (computer graphics); Statistical analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003. IEEE Symposium on
Conference_Location
Seattle, WA, USA
Print_ISBN
0-7803-8122-X
Type
conf
DOI
10.1109/PVGS.2003.1249044
Filename
1249044
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