DocumentCode :
2340280
Title :
A blendshape model for mapping facial motions to an android
Author :
Wilbers, Freerk ; Ishi, Carlos ; Ishiguro, Hiroshi
Author_Institution :
Osaka Univ., Suita
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
542
Lastpage :
547
Abstract :
An important part of natural, and therefore effective, communication is facial motion. The android Repliee Q2 should therefore display realistic facial motion. In computer graphics animation, such motion is created by mapping human motion to the animated character. This paper proposes a method for mapping human facial motion to the android. This is done using a linear model of the android, based on blendshape models used in computer graphics. The model is derived from motion capture of the android and therefore also models the android´s physical limitations. The paper shows that the blendshape method can be successfully applied to the android. Also, it is shown that a linear model is sufficient for representing android facial motion, which means control can be very straightforward. Measurements of the produced motion identify the physical limitations of the android and allow identifying the main areas for improvement of the android design.
Keywords :
computer animation; face recognition; motion compensation; Repliee Q2; android; animated character; blendshape model; computer graphics animation; facial motions mapping; Adaptive systems; Animation; Computer displays; Computer graphics; Humanoid robots; Humans; Intelligent robots; Mechanical systems; Notice of Violation; USA Councils; Facial motion; Repliee Q2; android science; blendshape model; motion capture; motion retargeting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems, 2007. IROS 2007. IEEE/RSJ International Conference on
Conference_Location :
San Diego, CA
Print_ISBN :
978-1-4244-0912-9
Electronic_ISBN :
978-1-4244-0912-9
Type :
conf
DOI :
10.1109/IROS.2007.4399394
Filename :
4399394
Link To Document :
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