DocumentCode :
23406
Title :
Bi-Normal Filtering for Mesh Denoising
Author :
Mingqiang Wei ; Jinze Yu ; Wai-Man Pang ; Jun Wang ; Jing Qin ; Ligang Liu ; Pheng-Ann Heng
Author_Institution :
Dept. of Comput. Sci. & Eng., Chinese Univ. of Hong Kong, Hong Kong, China
Volume :
21
Issue :
1
fYear :
2015
fDate :
Jan. 1 2015
Firstpage :
43
Lastpage :
55
Abstract :
Most mesh denoising techniques utilize only either the facet normal field or the vertex normal field of a mesh surface. The two normal fields, though contain some redundant geometry information of the same model, can provide additional information that the other field lacks. Thus, considering only one normal field is likely to overlook some geometric features. In this paper, we take advantage of the piecewise consistent property of the two normal fields and propose an effective framework in which they are filtered and integrated using a novel method to guide the denoising process. Our key observation is that, decomposing the inconsistent field at challenging regions into multiple piecewise consistent fields makes the two fields complementary to each other and produces better results. Our approach consists of three steps: vertex classification, bi-normal filtering, and vertex position update. The classification step allows us to filter the two fields on a piecewise smooth surface rather than a surface that is smooth everywhere. Based on the piecewise consistence of the two normal fields, we filtered them using a piecewise smooth region clustering strategy. To benefit from the bi-normal filtering, we design a quadratic optimization algorithm for vertex position update. Experimental results on synthetic and real data show that our algorithm achieves higher quality results than current approaches on surfaces with multifarious geometric features and irregular surface sampling.
Keywords :
computer graphics; filtering theory; pattern classification; pattern clustering; quadratic programming; surface fitting; bi-normal filtering; classification step; geometric features; geometry information; mesh denoising technique; mesh surface; piecewise smooth region clustering strategy; quadratic optimization algorithm; vertex classification; vertex normal field; vertex position update; Geometry; Noise; Noise measurement; Noise reduction; Optimization; Smoothing methods; Surface treatment; Mesh denoising; bi-normal filtering; feature preserving; piecewise consistence; piecewise smooth surface;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2014.2326872
Filename :
6822598
Link To Document :
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