DocumentCode :
2340606
Title :
Non-mesh rendering based on points
Author :
Feng, Yue-Ping ; Zhong, Hui-Xiang ; Pang, Yun-Jie
Author_Institution :
Coll. of Comput. Sci. & Technol., Jilin Univ., Changchun, China
Volume :
9
fYear :
2005
fDate :
18-21 Aug. 2005
Firstpage :
5442
Abstract :
In this paper, we propose a method in which we render the object by using the points directly. The method need not mesh at all. We also propose a technique to solve the problem of ´gaps´ appearing on the object´s image caused by the lack of points during rendering by increasing the local density of the points. Furthermore, we simulate the drawing skill used by painters to improve the visual effect of the image.
Keywords :
realistic images; rendering (computer graphics); nonmesh rendering; object rendering; point local density; point-based rendering; visual effect; Application software; Clouds; Computer graphics; Computer science; Educational institutions; Joining processes; Memory; Rendering (computer graphics); Shape; Visual effects; non-mesh; point with field; point-based render; range data;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2005. Proceedings of 2005 International Conference on
Conference_Location :
Guangzhou, China
Print_ISBN :
0-7803-9091-1
Type :
conf
DOI :
10.1109/ICMLC.2005.1527906
Filename :
1527906
Link To Document :
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