• DocumentCode
    2342696
  • Title

    The Merging of Water Droplets Base-on Metaball

  • Author

    Chen, Dongfang ; Zhang, Jiahuan

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Wuhan Univ. of Sci. & Technol., Wuhan, China
  • Volume
    2
  • fYear
    2010
  • fDate
    18-20 Dec. 2010
  • Firstpage
    716
  • Lastpage
    719
  • Abstract
    Generating realistic world containing water is among the most challenging aspects in virtual reality. One important area in computer graphics simulations for water is the animation of droplets, which is vital for driver simulators. The method for rendering water droplets which is proposed in this paper originates from the method that is published by Yu et al. For speed and practicability purposes, we use GPU-based approaches to generate realistic images of water droplets. Modified metaball technique are used to approximate the merging of water droplets and this model can also be apply to the real-time systems completely due to our optimization for the 3D metaball.
  • Keywords
    computer animation; computer graphic equipment; coprocessors; rendering (computer graphics); virtual reality; GPU-based approaches; computer graphics simulations; driver simulators; metaball technique; real-time systems; virtual reality; water droplets; merging; metaball; modeling; real-time rendering; water droplets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Manufacturing and Automation (ICDMA), 2010 International Conference on
  • Conference_Location
    ChangSha
  • Print_ISBN
    978-0-7695-4286-7
  • Type

    conf

  • DOI
    10.1109/ICDMA.2010.153
  • Filename
    5701507