DocumentCode
2342696
Title
The Merging of Water Droplets Base-on Metaball
Author
Chen, Dongfang ; Zhang, Jiahuan
Author_Institution
Coll. of Comput. Sci. & Technol., Wuhan Univ. of Sci. & Technol., Wuhan, China
Volume
2
fYear
2010
fDate
18-20 Dec. 2010
Firstpage
716
Lastpage
719
Abstract
Generating realistic world containing water is among the most challenging aspects in virtual reality. One important area in computer graphics simulations for water is the animation of droplets, which is vital for driver simulators. The method for rendering water droplets which is proposed in this paper originates from the method that is published by Yu et al. For speed and practicability purposes, we use GPU-based approaches to generate realistic images of water droplets. Modified metaball technique are used to approximate the merging of water droplets and this model can also be apply to the real-time systems completely due to our optimization for the 3D metaball.
Keywords
computer animation; computer graphic equipment; coprocessors; rendering (computer graphics); virtual reality; GPU-based approaches; computer graphics simulations; driver simulators; metaball technique; real-time systems; virtual reality; water droplets; merging; metaball; modeling; real-time rendering; water droplets;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Manufacturing and Automation (ICDMA), 2010 International Conference on
Conference_Location
ChangSha
Print_ISBN
978-0-7695-4286-7
Type
conf
DOI
10.1109/ICDMA.2010.153
Filename
5701507
Link To Document