DocumentCode
2347107
Title
Variants of a New Volumetric Model for Dust Cloud Representation and Their Comparison to Existing Methods
Author
Carr, David N. ; Geyer, Jim
Author_Institution
Centre for Res. in Complex Syst., Charles Sturt Univ.
fYear
2006
fDate
26-28 July 2006
Firstpage
317
Lastpage
322
Abstract
To date, the techniques used in most real-time graphics applications (e.g. computer games) for modelling and representing dust clouds, centre around the use of flat, pre-drawn sprites, layered onto the screen as ´billboards´. While this can produce an adequate effect, it is not a very realistic representation. This paper presents a new method, based on an octree space-partitioning scheme for fast and memory-efficient storage of volumetric data. This approach differs from the billboards-based methods previously used, in that it attempts to properly represent the three-dimensional volume of the cloud. Two variants are presented, that differ in the algorithm used to construct the volumetric representation. Models visualising the dust cloud created by a fast travelling vehicle, are implemented and compared with the existing real-time methods
Keywords
data visualisation; octrees; billboards-based method; dust cloud representation; memory-efficient storage; octree space-partitioning; real-time graphics; volumetric model; Application software; Cloud computing; Computational efficiency; Computational modeling; Computer applications; Computer graphics; Computer simulation; Pervasive computing; Vehicles; Visualization; Computer graphics; computational modelling.; dust clouds; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location
Sydney, Qld.
Print_ISBN
0-7695-2606-3
Type
conf
DOI
10.1109/CGIV.2006.89
Filename
1663810
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