DocumentCode
2347464
Title
Augmented Reality for the Real World
Author
Wilkinson, Brett ; Calder, Paul
Author_Institution
Sch. of Inf. & Eng., Flinders Univ. of South Australia, Adelaide, SA
fYear
2006
fDate
26-28 July 2006
Firstpage
452
Lastpage
457
Abstract
Augmented reality (AR) systems suitable for use in everyday situations should not intrude unduly on their user´s lifestyle (or that of others around them). This paper argues that such systems should make use of technologies and devices such as mobile phones, PDAs, and portable entertainment units that people are likely to be already using for other purposes. However, such devices have limited capabilities, which present challenges when designing a system for interaction with a 3D world. This paper describes a prototype lightweight AR system built from off-the-shelf components and discusses some of the techniques we are developing to enable effective interaction with the system
Keywords
augmented reality; human computer interaction; augmented reality system; human computer interaction; interaction devices; off-the-shelf component; Augmented reality; Cities and towns; Displays; Global Positioning System; Informatics; Mobile handsets; Personal digital assistants; Portable media players; Power generation; Prototypes;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location
Sydney, Qld.
Print_ISBN
0-7695-2606-3
Type
conf
DOI
10.1109/CGIV.2006.24
Filename
1663832
Link To Document