• DocumentCode
    2347471
  • Title

    Research on the Generation and Simulation Technology for Underwater 3D Terrain Environment

  • Author

    Liu, Chang ; Hao, Yan-ling ; Jiang, Hui

  • Author_Institution
    Dept. of Autom., Univ. of Harbin Eng., Harbin, China
  • fYear
    2011
  • fDate
    15-19 April 2011
  • Firstpage
    992
  • Lastpage
    996
  • Abstract
    A generation method of underwater terrain was brought forward in which the electric chart was used as the data source. Laplace interpolation was used in data interpolation of the water depth on the electronic chart to generate three-dimensional environment. The Roam-based LOD algorithm was improved and data storage structure of the Roam algorithm was redesigned, and a height factor was introduced when distinguishing resolution. The improved model LOD algorithm reduced the geometry complexity while ensuring the accuracy of the simplified model, and was very effective in computing and storage. The simulation results showed that the method was effective.
  • Keywords
    Laplace equations; data structures; interpolation; mesh generation; path planning; solid modelling; terrain mapping; underwater vehicles; Laplace interpolation; Roam-based LOD algorithm; data interpolation; data source; data storage structure; electronic chart; generation method; geometry complexity; height factor; simulation technology; underwater 3D terrain environment; water depth; Algorithm design and analysis; Data models; Interpolation; Path planning; Rendering (computer graphics); Solid modeling; Three dimensional displays; LOD model; Laplace interpolation; Roam algorithm; electric chart;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Sciences and Optimization (CSO), 2011 Fourth International Joint Conference on
  • Conference_Location
    Yunnan
  • Print_ISBN
    978-1-4244-9712-6
  • Electronic_ISBN
    978-0-7695-4335-2
  • Type

    conf

  • DOI
    10.1109/CSO.2011.223
  • Filename
    5957824