DocumentCode :
2351200
Title :
OpenConflict: Preventing Real Time Map Hacks in Online Games
Author :
Bursztein, Elie ; Hamburg, Mike ; Lagarenne, Jocelyn ; Boneh, Dan
Author_Institution :
Stanford Univ., Stanford, CA, USA
fYear :
2011
fDate :
22-25 May 2011
Firstpage :
506
Lastpage :
520
Abstract :
We present a generic tool, Kartograph, that lifts the fog of war in online real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game state among players so that each client only has data it is allowed to see. Our system, Open Conflict, runs real-time games with distributed state. To support our claim that Open Conflict is sufficiently fast for real-time strategy games, we show the results of an extensive study of 1000 replays of Star craft II games between expert players. At the peak of a typical game, Open Conflict needs only 22 milliseconds on one CPU core each time state is synchronized.
Keywords :
cartography; computer games; games of skill; security of data; CPU core; Kartograph; OpenConflict; Star craft II games; online real-time strategy games by; passive attacks; real time map hacks prevention; secure protocols; Computer crime; Computer hacking; Data visualization; Games; Heating; Instruments; Real time systems; map hacks; multi-player games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Security and Privacy (SP), 2011 IEEE Symposium on
Conference_Location :
Berkeley, CA
ISSN :
1081-6011
Print_ISBN :
978-1-4577-0147-4
Electronic_ISBN :
1081-6011
Type :
conf
DOI :
10.1109/SP.2011.28
Filename :
5958049
Link To Document :
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