• DocumentCode
    2351200
  • Title

    OpenConflict: Preventing Real Time Map Hacks in Online Games

  • Author

    Bursztein, Elie ; Hamburg, Mike ; Lagarenne, Jocelyn ; Boneh, Dan

  • Author_Institution
    Stanford Univ., Stanford, CA, USA
  • fYear
    2011
  • fDate
    22-25 May 2011
  • Firstpage
    506
  • Lastpage
    520
  • Abstract
    We present a generic tool, Kartograph, that lifts the fog of war in online real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game state among players so that each client only has data it is allowed to see. Our system, Open Conflict, runs real-time games with distributed state. To support our claim that Open Conflict is sufficiently fast for real-time strategy games, we show the results of an extensive study of 1000 replays of Star craft II games between expert players. At the peak of a typical game, Open Conflict needs only 22 milliseconds on one CPU core each time state is synchronized.
  • Keywords
    cartography; computer games; games of skill; security of data; CPU core; Kartograph; OpenConflict; Star craft II games; online real-time strategy games by; passive attacks; real time map hacks prevention; secure protocols; Computer crime; Computer hacking; Data visualization; Games; Heating; Instruments; Real time systems; map hacks; multi-player games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Security and Privacy (SP), 2011 IEEE Symposium on
  • Conference_Location
    Berkeley, CA
  • ISSN
    1081-6011
  • Print_ISBN
    978-1-4577-0147-4
  • Electronic_ISBN
    1081-6011
  • Type

    conf

  • DOI
    10.1109/SP.2011.28
  • Filename
    5958049