DocumentCode
2351200
Title
OpenConflict: Preventing Real Time Map Hacks in Online Games
Author
Bursztein, Elie ; Hamburg, Mike ; Lagarenne, Jocelyn ; Boneh, Dan
Author_Institution
Stanford Univ., Stanford, CA, USA
fYear
2011
fDate
22-25 May 2011
Firstpage
506
Lastpage
520
Abstract
We present a generic tool, Kartograph, that lifts the fog of war in online real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game state among players so that each client only has data it is allowed to see. Our system, Open Conflict, runs real-time games with distributed state. To support our claim that Open Conflict is sufficiently fast for real-time strategy games, we show the results of an extensive study of 1000 replays of Star craft II games between expert players. At the peak of a typical game, Open Conflict needs only 22 milliseconds on one CPU core each time state is synchronized.
Keywords
cartography; computer games; games of skill; security of data; CPU core; Kartograph; OpenConflict; Star craft II games; online real-time strategy games by; passive attacks; real time map hacks prevention; secure protocols; Computer crime; Computer hacking; Data visualization; Games; Heating; Instruments; Real time systems; map hacks; multi-player games;
fLanguage
English
Publisher
ieee
Conference_Titel
Security and Privacy (SP), 2011 IEEE Symposium on
Conference_Location
Berkeley, CA
ISSN
1081-6011
Print_ISBN
978-1-4577-0147-4
Electronic_ISBN
1081-6011
Type
conf
DOI
10.1109/SP.2011.28
Filename
5958049
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