DocumentCode :
2351943
Title :
Light field rendering for large-scale scenes
Author :
Kawasaki, Hiroshi ; Ikeuchi, Katsushi ; Sakauchi, Masao
Author_Institution :
Inst. of Ind. Sci., Univ. of Tokyo, Japan
Volume :
2
fYear :
2001
fDate :
2001
Abstract :
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this purpose, and some fairly convincing polygon cities have been successfully generated. However, the shapes of real world objects are usually very complicated and it is infeasible to model an entire city realistically. On the other hand, image based approaches have been attempted only recently. Image based methods are effective for realistic rendering, but their huge data sets and restrictions on interactivity pose serious problems for an actual application. Thus, we propose a hybrid method, which uses simple shapes such as planes to model the city, and applies image based techniques to add realism. It can be performed automatically through a simple image capturing process. Further, we also analyze the relationship between error and number of needed images to reduce the data size.
Keywords :
computational geometry; rendering (computer graphics); broad city landscapes; data sets; hybrid method; image based approaches; image capturing process; large-scale scenes; light field rendering; polygon cities; Cameras; Cities and towns; Geometry; Image analysis; Large-scale systems; Layout; Reflectivity; Rendering (computer graphics); Shape; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 2001. CVPR 2001. Proceedings of the 2001 IEEE Computer Society Conference on
ISSN :
1063-6919
Print_ISBN :
0-7695-1272-0
Type :
conf
DOI :
10.1109/CVPR.2001.990926
Filename :
990926
Link To Document :
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