DocumentCode
2352277
Title
Generation of 3D Human Models with Different Levels of Detail through Point-Based Simplification
Author
Yu, Hui ; Qin, Sheng-Feng ; Wight, David K. ; Kang, Jin-Sheng
Author_Institution
Brunel Univ., Uxbridge
fYear
2007
fDate
9-12 Sept. 2007
Firstpage
1982
Lastpage
1986
Abstract
We describe a method for generating 3D human models with different levels of detail based on scanned point cloud. A simple hierarchical and interactive simplification algorithm is investigated to create approximations of the point-based human model with various sampling densities. With the completion of sampling, a triangulation procedure is performed to produce final meshes easily based on the sector tree information. Parameters allow users to control the mesh quality in terms of regularity, uniformity and density. The modeling algorithm has been tested with examples.
Keywords
realistic images; rendering (computer graphics); 3D human models; hierarchical-interactive simplification algorithm; human modeling algorithm; mesh quality; point-based human model; point-based simplification; triangulation procedure; Clouds; Clustering algorithms; Humans; Image reconstruction; Reconstruction algorithms; Sampling methods; Signal processing algorithms; Signal resolution; Spatial resolution; Surface reconstruction; Human modeling; level of detail; scanned data; simplification;
fLanguage
English
Publisher
ieee
Conference_Titel
EUROCON, 2007. The International Conference on "Computer as a Tool"
Conference_Location
Warsaw
Print_ISBN
978-1-4244-0813-9
Electronic_ISBN
978-1-4244-0813-9
Type
conf
DOI
10.1109/EURCON.2007.4400545
Filename
4400545
Link To Document