• DocumentCode
    2352686
  • Title

    Multi-objective Evolution of Neural Go Players

  • Author

    Kar Bin Tan ; Teo, Jason ; Anthony, Patricia

  • Author_Institution
    Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    46
  • Lastpage
    53
  • Abstract
    Solving multi-objective optimization problems (MOPs) using evolutionary algorithms (EAs) has been gaining a lot of interest recently. Go is a hard and complex board game. Using EAs, a computer may learn to play the game of Go by playing the games repeatedly and gaining the experience from these repeated plays. In this project, artificial neural networks (ANNs) are evolved with the Pareto Archived Evolution Strategies (PAES) for the computer player to automatically learn and optimally play the small board Go game. ANNs will be automatically evolved with the least amount of complexity (number of hidden units) to optimally play the Go game. The complexity of ANN is of particular importance since it will influence the generalization capability of the evolved network. Hence, there are two conflicting objectives in this study; first is maximizing the Go game fitness score and the second is reducing the complexity in the ANN. Several comparative empirical experiments were conducted that showed that the multi-objective optimization with two distinct and conflicting fitness functions outperformed the single-objective optimization which only optimized the first objective with no selection pressure selection on the second objective.
  • Keywords
    Pareto optimisation; computer games; evolutionary computation; neural nets; ANN complexity; Go board game; Go game fitness score; Pareto archived evolution strategies; artificial neural network; computer player; evolutionary algorithm; fitness function; multiobjective evolution; multiobjective optimization problem; neural Go player; single-objective optimization; Artificial intelligence; Artificial neural networks; Computer industry; Electronic mail; Evolutionary computation; Humans; Information technology; Intelligent agent; Laboratories; Toy industry; Artificial Neural Networks; Evolutionary Algorithms; Go Game; Multi-objective Optimization Problems; Pareto Archived Evolution Strategies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.19
  • Filename
    5463739