DocumentCode
2352686
Title
Multi-objective Evolution of Neural Go Players
Author
Kar Bin Tan ; Teo, Jason ; Anthony, Patricia
Author_Institution
Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
fYear
2010
fDate
12-16 April 2010
Firstpage
46
Lastpage
53
Abstract
Solving multi-objective optimization problems (MOPs) using evolutionary algorithms (EAs) has been gaining a lot of interest recently. Go is a hard and complex board game. Using EAs, a computer may learn to play the game of Go by playing the games repeatedly and gaining the experience from these repeated plays. In this project, artificial neural networks (ANNs) are evolved with the Pareto Archived Evolution Strategies (PAES) for the computer player to automatically learn and optimally play the small board Go game. ANNs will be automatically evolved with the least amount of complexity (number of hidden units) to optimally play the Go game. The complexity of ANN is of particular importance since it will influence the generalization capability of the evolved network. Hence, there are two conflicting objectives in this study; first is maximizing the Go game fitness score and the second is reducing the complexity in the ANN. Several comparative empirical experiments were conducted that showed that the multi-objective optimization with two distinct and conflicting fitness functions outperformed the single-objective optimization which only optimized the first objective with no selection pressure selection on the second objective.
Keywords
Pareto optimisation; computer games; evolutionary computation; neural nets; ANN complexity; Go board game; Go game fitness score; Pareto archived evolution strategies; artificial neural network; computer player; evolutionary algorithm; fitness function; multiobjective evolution; multiobjective optimization problem; neural Go player; single-objective optimization; Artificial intelligence; Artificial neural networks; Computer industry; Electronic mail; Evolutionary computation; Humans; Information technology; Intelligent agent; Laboratories; Toy industry; Artificial Neural Networks; Evolutionary Algorithms; Go Game; Multi-objective Optimization Problems; Pareto Archived Evolution Strategies;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.19
Filename
5463739
Link To Document