DocumentCode
2352779
Title
Designing a Role-Play Game for Learning Taiwan History and Geography
Author
Shih, Ju-Ling ; Chuang, Chien-Wen ; Tseng, Jia-Jiun ; Shih, Bai-Jiun
Author_Institution
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
54
Lastpage
60
Abstract
In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history and geography of Southern Taiwan. And then we import interactive map, roles, and contexts to construct the complete scene. We expect that learner can enhance the learning effectiveness to learning Taiwanese history and geography, as well as their learning motivation. The entertaining, challenging, rules, and interactive feedbacks of digital games can be transformed into learning motivations.
Keywords
computer aided instruction; computer games; geography; Oblivion game engine; digital games; interactive map; learning Taiwan geography; learning Taiwan history; learning activities; learning motivations; role play game design; Computer science education; Engines; Feedback; Geography; History; Humans; Layout; Learning systems; Management information systems; Problem-solving; Oblivion; Taiwan history and geography; digital learning game; game design; role-play game;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.27
Filename
5463742
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