• DocumentCode
    2352792
  • Title

    A Case Study of a Non-gamer Student´s Learning Process in VISOLE

  • Author

    Jong, Morris S. Y. ; Fong-lok Lee ; Lee, J.H.M. ; Shang, Junjie

  • Author_Institution
    Centre for the Advancement of Inf. Technol. in Educ., Chinese Univ. of Hong Kong Shatin, Hong Kong, China
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    77
  • Lastpage
    84
  • Abstract
    VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical approach to empower game-based learning. With near real-life simulation gaming context and teacher facilitation (scaffolding and debriefing), VISOLE aims at providing students with opportunities to acquire subject-specific knowledge in a multi-disciplinary fashion as well as sharpen their higher-order thinking skills. This paper discusses a case study carried out in Hong Kong for investigating a non-gamer student´s learning process in VISOLE. The study revealed there were a number of impeding phenomena emerged during the course of this non-gamer student´s participation in VISOLE. Nevertheless, it was found that teachers´ facilitation (the designated teacher facilitation tasks specified in VISOLE, and some new teacher interventions) was able to mitigate or overcome these impeding phenomena. The findings provided insight into the enhancement of the existing design and classroom implementation of VISOLE.
  • Keywords
    computer aided instruction; computer games; virtual reality; VISOLE environment; constructivist pedagogical approach; game-based learning; higher-order thinking skills; nongamer student learning process; virtual interactive student-oriented learning environment; Agriculture; Computer science education; Context modeling; Educational institutions; Electronic mail; Geography; Impedance; Information technology; Internet; Shape; constructivist learning; educational games; game-based learning; virtual learning environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.56
  • Filename
    5463743